Tag - Virtual reality
Welcome to the Game Replay, the thrice-weekly look at the wider world of gaming by the staff of MacNN. In today's edition, a team laid off in the Lionhead closure launches a Fable card game Kickstarter, Superhot VR will be heading onto the Oculus Rift later this year, and Microsoft cuts the cost of the Xbox One by $50 ahead of E3.
Welcome to the Game Replay, the thrice-weekly look back at the wider world of gaming by the staff of MacNN. In today's edition, Nintendo explains its reasoning behind its next mobile game selections, Oculus will perform a retail launch despite still having unfulfilled pre-orders, and Blizzard pulls a mode out of Overwatch for retooling, and expects to complete work after the game launches.
Welcome to the Game Replay, the thrice-weekly look back at the wider world of gaming by the staff of MacNN. In today's edition, Microsoft gives up on producing the Xbox 360 after ten years of service, Bethesda shows off its Elder Scrolls card game, Sony confirms two-factor authentication for PlayStation Network accounts is on the way, and CCP advises EVE: Valkyrie will work with multiple VR headsets.
Video shot for virtual reality headsets is taking a leap forward today, with announcements from two different companies for two slightly different reasons. GoPro revealed the cost of its Omni VR capture rig, as well as launched its own app for 360-degree videos, while YouTube is expanding its existing support for 360-degree videos by allowing video creators who use its service to stream the all-directional video format to other users from today.
Welcome to the Game Replay, the thrice-weekly look back at the wider world of gaming by the staff of MacNN. In today's edition, Sony is said to be thinking about making PlayStation VR work with PCs, Konami and Tencent tease Contra Mobile, and Valve's Steam store faces two issues stemming from a vulnerability and an Australian court's ruling over refunds.
Welcome to the Game Replay, the thrice-weekly look back at the wider world of gaming by the staff of MacNN. In today's edition, Oculus prepares to ship the Rift virtual reality headset on time, Sony reveals it intends to make mobile games using well-known PlayStation characters, and more details about Pokemon GO have been revealed.
Welcome to the Game Replay, the thrice-weekly look back at the wider world of gaming by the staff of MacNN. In today's edition, Sony confirms the launch time and pricing for the PlayStation VR, Microsoft tries to make multiplayer on the Xbox One more open to other gaming platforms, and Blizzard adds a new hero to Hearthstone you can only acquire by playing World of Warcraft.
Welcome to the Game Replay, the thrice-weekly look back at the wider world of gaming by the staff of MacNN. In today's edition, Blizzard confirms details about its next Hearthstone expansion, NCSoft lets go of a large proportion of Carbine Studios staff, Steam creates a way to play non-VR games in a VR headset easily, and game details are unusually leaked via frozen food.
Welcome to the Game Replay, the thrice-weekly look back at the wider world of gaming by the staff of MacNN. In today's edition, YouTube Gaming launches in more markets, a warning is issued over the PlayStation VR's age requirements, the next Hearthstone expansion title may have leaked early, EvE Online adds a mini-game that contributes to science, and a strategic Pokemon title is announced for mobile devices in Japan.
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Cirrus creates Lightning-headphone dev kit
Apple supplier Cirrus Logic has introduced a MFi-compliant new development kit for companies interested in using Cirrus' chips to create Lightning-based headphones, which -- regardless of whether rumors about Apple dropping the analog headphone jack in its iPhone this fall -- can offer advantages to music-loving iOS device users. The kit mentions some of the advantages of an all-digital headset or headphone connector, including higher-bitrate support, a more customizable experience, and support for power and data transfer into headphone hardware. Several companies already make Lightning headphones, and Apple has supported the concept since June 2014. http://bit.ly/29giiZj
Apple Store app offers Procreate Pocket
The Apple Store app for iPhone, which periodically rewards users with free app gifts, is now offering the iPhone "Pocket" version of drawing app Procreate for those who have the free Apple Store app until July 28. Users who have redeemed the offer by navigating to the "Stores" tab of the app and swiping past the "iPhone Upgrade Program" banner to the "Procreate" banner have noted that only the limited Pocket (iPhone) version of the app is available free, even if the Apple Store app is installed and the offer redeemed on an iPad. The Pocket version currently sells for $3 on the iOS App Store. [32.4MB]
Porsche adds CarPlay to 2017 Panamera
Porsche has added a fifth model of vehicle to its CarPlay-supported lineup, announcing that the 2017 Panamera -- which will arrive in the US in January -- will include Apple's infotainment technology, and be seen on a giant 12.3-inch touchscreen as part of an all-new Porsche Communication Management system. The luxury sedan starts at $99,900 for the 4S model, and scales up to the Panamera Turbo, which sells for $146,900. Other vehicles that currently support CarPlay include the 2016 911 and the 2017 models of Macan, 718 Boxster, and 718 Cayman. The company did not mention support for Google's corresponding Android Auto in its announcement. http://bit.ly/295ZQ94
Apple employees testing wheelchair features
New features included in the forthcoming watchOS 3 are being tested by Apple retail store employees, including a new activity-tracking feature that has been designed with wheelchair users in mind. The move is slightly unusual in that, while retail employees have previously been used to test pre-release versions of OS X and iOS, this marks the first time they've been included in the otherwise developer-only watchOS betas. The company is said to have gone to great lengths to modify the activity tracker for wheelchair users, including changing the "time to stand" notification to "time to roll" and including two wheelchair-centric workout apps. http://bit.ly/2955JDa
SanDisk reveals two 256GB microSDXC cards
SanDisk has introduced two 256GB microSDXC cards. Arriving in August for $150, the Ultra microSDXC UHS-I Premium Edition card offers transfer speeds of up to 95MB/s for reading data. The Extreme microSDXC UHS-I card can read at a fast 100MB/s and write at up to 90MB/s, and will be shipping sometime in the fourth quarter for $200. http://bit.ly/294Q1If
Apple's third-quarter results due July 26
Apple has advised it will be issuing its third-quarter results on July 26, with a conference call to answer investor and analyst queries about the earnings set to take place later that day. The stream of the call will go live at 2pm PT (5pm ET) via Apple's investor site, with the results themselves expected to be released roughly 30 minutes before the call commences. Apple's guidance for the quarter put revenue at between $41 billion and $43 billion. http://apple.co/1oi1Pbm
Twitter stickers slowly roll out to users
Twitter has introduced "stickers," allowing users to add extra graphical elements to their photos before uploading them to the micro-blogging service. A library of hundreds of accessories, props, and emoji will be available to use as stickers, which can be resized, rotated, and placed anywhere on the photograph. Images with stickers will also become searchable with viewers able to select a sticker to see how others use the same graphic in their own posts. Twitter advises stickers will be rolling out to users over the next few weeks, and will work on both the mobile apps and through the browser. http://bit.ly/29bbwUE