Tag - Recording
If you freelance, then arguably your only stock in trade is time -- and it's hugely important to track it, both for your clients and for yourself. Equally, if you're in a big corporation, the odds are that you have to slog through some kind of time-recording report, and having an app that at least does some of the work for you has got to be gold. Work Tracker 1.0 is an app for recording how long you spend on any particular task, or for any particular client.
We've covered various forms of audio recording before on Pointers -- including an entire series on podcasting -- but we've rarely and only lightly mentioned recording "in the field," and so this Pointers is about the specifics of recording with iOS devices. Thanks to some recent changes by Apple and some existing third-party products, the need to bring a Mac with you to wherever you are in order to facilitate a quality recording has been greatly reduced, and recording either your voice or an instrument using just iOS devices has finally arrived.
If you have a reason to record audio from your iPad or iPhone, could you let us know? It's not that we think you're wrong, it's more that it's so rarely useful for us that we're curious about use cases. Especially now that we know how to do it. So if you have to record something from an app, say, or a phone call (respecting local laws, of course), or maybe if you have an audio recording and are struggling to get it off the iPad, here's what you need to do.
Ferrite Recording Studio 1.0 is a complete podcast recording, editing and to an extent even distributing app which does what it does very well – though it isn't yet the one-stop-shop it aims to be. Plus, it's a free app -- but you have to have at least one of the in-app purchases to even really try it out. We do like it a lot and do expect it to get better over time, but also time is something you need to devote to the app as it stands now. You won't pick up how to use Ferrite without reading through the online documentation.
Despite being very familiar with Blue Microphones' lower-end products -- we've long recommended the company's Snowball line of mics for beginning podcasters or vocalists, and we were very impressed with Blue's Mo-Fi headphones -- we wanted to thoroughly test each component of the Blue Yeti Studio, which features a Yeti-class desk microphone bundled with software to enhance different types of recordings. It's a slightly pricier package than a basic starter mic for a first podcast, so is it worth it? Find out in our review.
This should be considered part 2.5 of a short series of Pointers that concern themselves with the finer points of podcasting (we sort-of started with a Pointers about voice recording on the Mac generally, then went into the first requirements specifically for a podcast). This week, the Wednesday Pointers will focus on defining your podcast, including which of three media types you want to go for; recording tips for local, field, and remote discussions; and then some focus on editing.
Last Wednesday on Pointers, we talked about the many reasons one might want to do some voice-oriented recording of a more serious nature on one's Mac or iOS device, such as interviews or as part of creating a YouTube video. We also made some entry-level recommendations on decent mics (the built-in mic on most Macs is fine for FaceTime calls, but its limitations show up quickly when trying to do something professional-sounding) and capturing software. This time around, we'll talk about the mechanics of making a podcast.
Today's Pointers column is aimed squarely that the guy or girl who is pretty good -- or at least vaguely fluent -- with Macs, and has thus suddenly been branded a tech "guru" by their Apple-illiterate or tech-unfriendly family, friends, long-lost relatives, or strangers in the street. You want to help, but they don't live with you, or perhaps a continent away. Nevertheless, you can be their knight in silicon armor. Read on to find out how.
Among the myriad of gaming companies in Los Angeles this week for E3, Elgato may seem a bit out of place. The company last week released its Game Capture HD, however, and we had a chance to check out the new recording device for Xbox, PlayStation or any other game console.
Utilizing a separate microphone built into each headphone house and a dedicated, in-line USB sound card, Andrea Electronics says its new SuperBeam headsets offer "boom-free" audio recording and better bass, midrange and treble than most computers' built-in sound systems. The dual-mic array cancels background noise, making the headsets ideal for VOIP calls, video and game chatting and speech-recognition software. It can also be used to make binaural "3D audio" recordings.
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Cirrus creates Lightning-headphone dev kit
Apple supplier Cirrus Logic has introduced a MFi-compliant new development kit for companies interested in using Cirrus' chips to create Lightning-based headphones, which -- regardless of whether rumors about Apple dropping the analog headphone jack in its iPhone this fall -- can offer advantages to music-loving iOS device users. The kit mentions some of the advantages of an all-digital headset or headphone connector, including higher-bitrate support, a more customizable experience, and support for power and data transfer into headphone hardware. Several companies already make Lightning headphones, and Apple has supported the concept since June 2014. http://bit.ly/29giiZj
Apple Store app offers Procreate Pocket
The Apple Store app for iPhone, which periodically rewards users with free app gifts, is now offering the iPhone "Pocket" version of drawing app Procreate for those who have the free Apple Store app until July 28. Users who have redeemed the offer by navigating to the "Stores" tab of the app and swiping past the "iPhone Upgrade Program" banner to the "Procreate" banner have noted that only the limited Pocket (iPhone) version of the app is available free, even if the Apple Store app is installed and the offer redeemed on an iPad. The Pocket version currently sells for $3 on the iOS App Store. [32.4MB]
Porsche adds CarPlay to 2017 Panamera
Porsche has added a fifth model of vehicle to its CarPlay-supported lineup, announcing that the 2017 Panamera -- which will arrive in the US in January -- will include Apple's infotainment technology, and be seen on a giant 12.3-inch touchscreen as part of an all-new Porsche Communication Management system. The luxury sedan starts at $99,900 for the 4S model, and scales up to the Panamera Turbo, which sells for $146,900. Other vehicles that currently support CarPlay include the 2016 911 and the 2017 models of Macan, 718 Boxster, and 718 Cayman. The company did not mention support for Google's corresponding Android Auto in its announcement. http://bit.ly/295ZQ94
Apple employees testing wheelchair features
New features included in the forthcoming watchOS 3 are being tested by Apple retail store employees, including a new activity-tracking feature that has been designed with wheelchair users in mind. The move is slightly unusual in that, while retail employees have previously been used to test pre-release versions of OS X and iOS, this marks the first time they've been included in the otherwise developer-only watchOS betas. The company is said to have gone to great lengths to modify the activity tracker for wheelchair users, including changing the "time to stand" notification to "time to roll" and including two wheelchair-centric workout apps. http://bit.ly/2955JDa
SanDisk reveals two 256GB microSDXC cards
SanDisk has introduced two 256GB microSDXC cards. Arriving in August for $150, the Ultra microSDXC UHS-I Premium Edition card offers transfer speeds of up to 95MB/s for reading data. The Extreme microSDXC UHS-I card can read at a fast 100MB/s and write at up to 90MB/s, and will be shipping sometime in the fourth quarter for $200. http://bit.ly/294Q1If
Apple's third-quarter results due July 26
Apple has advised it will be issuing its third-quarter results on July 26, with a conference call to answer investor and analyst queries about the earnings set to take place later that day. The stream of the call will go live at 2pm PT (5pm ET) via Apple's investor site, with the results themselves expected to be released roughly 30 minutes before the call commences. Apple's guidance for the quarter put revenue at between $41 billion and $43 billion. http://apple.co/1oi1Pbm
Twitter stickers slowly roll out to users
Twitter has introduced "stickers," allowing users to add extra graphical elements to their photos before uploading them to the micro-blogging service. A library of hundreds of accessories, props, and emoji will be available to use as stickers, which can be resized, rotated, and placed anywhere on the photograph. Images with stickers will also become searchable with viewers able to select a sticker to see how others use the same graphic in their own posts. Twitter advises stickers will be rolling out to users over the next few weeks, and will work on both the mobile apps and through the browser. http://bit.ly/29bbwUE