Tag - Publishing
This week, Pointers tackles a topic that has been sitting right in front of our faces since the beginning, but we've written surprisingly little about: writing. It's one of the principle things we do on computers, and yet while we've talked here and here, in previous Pointers and in various Hands On or Living With columns about various bits of writing software, we haven't talked much about the actual act of writing (beyond explaining how you can create and publish your own books, that is). So for you non-book writers, this Pointers is for practical, every day, productive writing -- both software and workflow tips.
Last year, it was really the release of Vellum that prompted us to do a two-month series on e-publishing, and naturally we did a Hands On review of it then. Almost everything we said then was praising, but we did have criticisms, and since then we've been continuing to test it, continuing to find new ways to explore it, and the makers have continued to develop it. The very latest release, Vellum 1.3.5 is a minor update, but it's the sixth since we covered the app back in July last year.
Just to thoroughly and entirely ruin all the drama we've been building up to, just to wreck every scintilla of tension, let us tell you right at the start that we do now have a new book out. We were not kidding all week, when we said we didn't know if it were possible to produce a book alongside this series of articles about producing books. We were entirely serious, every time we angrily regretted our stupidity in telling you that we were even going to try. Yet for this last article about physically producing an e-book and then getting it through Apple and Amazon's approvals process, we wrote an e-book and we got it through Apple and Amazon's approvals process.
There's a fair chance that e-books have stopped their attempt to mass-assassinate paperbacks, because it looks to us as if each have found their niche. There are advantages to each, and we'd find it a dull world if the sole way to read books was via an e-reader. We do say that fully aware that we're writers and publishers, but now so are you. There is nothing that beats the feeling of that paperback book in your hands. We might not do too many copies in paperback, we might sell far more so on the iBooks and Kindle Stores, but as well as the rewarding sense of achievement you get from that bound paper, there are practical benefits to making a paperback. They're practical benefits that will help you get the e-book right, to make the e-book better.
So we were in a conversation once when a friend said she'd finished her novel, and as we congratulated her we asked what to she and we is the obvious next question: "When do you think you'll finish it?" Call us all nutters but if you write, you know that there's finishing, and there's finishing. There's also ultimately just abandoning, but we call that finishing in case anyone is listening. Getting to the end of a manuscript is a big deal in every way, perhaps chiefly psychologically, but it is really the time when you get to crack your knuckles and get down to the real writing.
We wanted to talk to you all this week about e-books, because we'd finally come through the other side after Apple's approvals process, but there were two other things that made us want to cover the topic at all. One was software: we tried out an app called Vellum which we liked then, like more now, and which you're going to hear about soon. The other was that every time we've ever heard anyone talk about writing ebooks, they've skipped over the best part.
Last week, we said we'd take you through the whole process of writing and producing both e-books and paperbacks. We made a big thing about how we were doing this for real, that we'd show you the truth of what you need, and where it gets tricky. However, we also said the one thing this week-long series wouldn't have is "us writing another book." It was true, but we don't think it was very useful of us so instead, yes, we're writing another book. If we type just slightly faster than you read, then by this Friday we will have another e-book on sale, on both the Apple iBooks and the Kindle stores.
We've been wanting to take you through writing e-books for a long, long time. We wanted it so much that actually, we did it: our 2015 Summer Project detailed every step right up to the one key thing we could not cover –– and now we can. We weren't messing around with this, we wrote actual new books to publish; we didn't regurgitate Apple's instructions, or use sample text. Yet it was only with the much later production of the MacNN guides for new Mac and iPad users that we finally got to really experience the tricky last stage: we hit problems with Apple's iBooks approval process.
The first six months after I bought Scrivener were rather quiet: it was on sale and I got a copy for my wife who didn't need it and to this day, some years later, hasn't used it once. We both recognised that it's a good application, we both know people who use it and evangelise about it, we just both didn't get around to spending time with it. I cracked first. I can't remember the project now but I was working on something that seemed to lend itself to what I knew about Scrivener so I worked on it on her Mac.
There's reviewing and there's reviewing. You know that the tiniest single-function utility gets examined, turned upside down, poked about with and possibly even shaken a bit. You also know that doesn't take long. There are things like Microsoft Word which take a month or more of serious use with betas and previews before more serious use with the final release. Then there's Vellum 1.2.5. We've had this software for about six months, maybe seven. You can't say we're quick with the news on this one, but complete, we are.
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Cirrus creates Lightning-headphone dev kit
Apple supplier Cirrus Logic has introduced a MFi-compliant new development kit for companies interested in using Cirrus' chips to create Lightning-based headphones, which -- regardless of whether rumors about Apple dropping the analog headphone jack in its iPhone this fall -- can offer advantages to music-loving iOS device users. The kit mentions some of the advantages of an all-digital headset or headphone connector, including higher-bitrate support, a more customizable experience, and support for power and data transfer into headphone hardware. Several companies already make Lightning headphones, and Apple has supported the concept since June 2014. http://bit.ly/29giiZj
Apple Store app offers Procreate Pocket
The Apple Store app for iPhone, which periodically rewards users with free app gifts, is now offering the iPhone "Pocket" version of drawing app Procreate for those who have the free Apple Store app until July 28. Users who have redeemed the offer by navigating to the "Stores" tab of the app and swiping past the "iPhone Upgrade Program" banner to the "Procreate" banner have noted that only the limited Pocket (iPhone) version of the app is available free, even if the Apple Store app is installed and the offer redeemed on an iPad. The Pocket version currently sells for $3 on the iOS App Store. [32.4MB]
Porsche adds CarPlay to 2017 Panamera
Porsche has added a fifth model of vehicle to its CarPlay-supported lineup, announcing that the 2017 Panamera -- which will arrive in the US in January -- will include Apple's infotainment technology, and be seen on a giant 12.3-inch touchscreen as part of an all-new Porsche Communication Management system. The luxury sedan starts at $99,900 for the 4S model, and scales up to the Panamera Turbo, which sells for $146,900. Other vehicles that currently support CarPlay include the 2016 911 and the 2017 models of Macan, 718 Boxster, and 718 Cayman. The company did not mention support for Google's corresponding Android Auto in its announcement. http://bit.ly/295ZQ94
Apple employees testing wheelchair features
New features included in the forthcoming watchOS 3 are being tested by Apple retail store employees, including a new activity-tracking feature that has been designed with wheelchair users in mind. The move is slightly unusual in that, while retail employees have previously been used to test pre-release versions of OS X and iOS, this marks the first time they've been included in the otherwise developer-only watchOS betas. The company is said to have gone to great lengths to modify the activity tracker for wheelchair users, including changing the "time to stand" notification to "time to roll" and including two wheelchair-centric workout apps. http://bit.ly/2955JDa
SanDisk reveals two 256GB microSDXC cards
SanDisk has introduced two 256GB microSDXC cards. Arriving in August for $150, the Ultra microSDXC UHS-I Premium Edition card offers transfer speeds of up to 95MB/s for reading data. The Extreme microSDXC UHS-I card can read at a fast 100MB/s and write at up to 90MB/s, and will be shipping sometime in the fourth quarter for $200. http://bit.ly/294Q1If
Apple's third-quarter results due July 26
Apple has advised it will be issuing its third-quarter results on July 26, with a conference call to answer investor and analyst queries about the earnings set to take place later that day. The stream of the call will go live at 2pm PT (5pm ET) via Apple's investor site, with the results themselves expected to be released roughly 30 minutes before the call commences. Apple's guidance for the quarter put revenue at between $41 billion and $43 billion. http://apple.co/1oi1Pbm
Twitter stickers slowly roll out to users
Twitter has introduced "stickers," allowing users to add extra graphical elements to their photos before uploading them to the micro-blogging service. A library of hundreds of accessories, props, and emoji will be available to use as stickers, which can be resized, rotated, and placed anywhere on the photograph. Images with stickers will also become searchable with viewers able to select a sticker to see how others use the same graphic in their own posts. Twitter advises stickers will be rolling out to users over the next few weeks, and will work on both the mobile apps and through the browser. http://bit.ly/29bbwUE