Tag - Id Software
Late last week at QuakeCon in Dallas, id Software gave attendees an exclusive reveal of the new Doom game from the company. Doom 4 has witnessed turmoil in its production, since ZeniMax-owned Bethesda Softworks acquired id Software in 2009. However, the company finally showed off gameplay footage at QuakeCon, after promising information on the title since 2010.
ARM's Mali processors will be fast enough to equal a PlayStation 3 or Xbox 360 in power, the company said in an interview late this week. The T604 has caught up quickly enough that it can match the 2005- and 2006-era consoles in power as well as give options that weren't there before. It will be the company's first to support OpenCL and general-purpose computing, both giving it a lift for gaming as well as opening the door to low-power servers, ARM told The Inquirer.
Legendary first-person shooter developer id Software was at the Bethesda booth for E3 2011 as part of its tie in with ZeniMax, and we got a chance to talk to the company's Rafael Brown, who handles much of the company's mobile work. He discussed the company's current hesitation on Android and gave us brief hints about iPad 2 and iPhone 5 plans, the Sony PSVita, and even hints of a Mac port of Rage.
Id Software co-founder John Carmack has downplayed the potential profits attempting to develop apps for the Android platform, according to comments in an interview with NowGamer. The executive admits that his informal survey of Quakecon attendees showed a 50/50 split between Android and iOS users, however fewer Android owners claimed to have spent $20 on a mobile game for their smartphone.
Crytek revealed its plans to get into iOS gaming this week with a listing for an iPad and iPhone game developer. The Crysis and Far Cry team is looking for a veteran for its Frankfurt office that would take control of nearly all of the process. Few clues exist in the code as to the project, but the aim would be to produce "high performance" code and ideally have experience with OpenGL ES, pointing to a full 3D game in the works.
We had the opportunity to try the BlackBerry PlayBook at CES on Friday and discovered that it may have sync with more than just the BlackBerry. A representative on the show floor told Electronista that there might be plans to sync some services with the iPhone or other platforms. While there wasn't much definite, it was mainly something that RIM 'hadn't communicated yet,' the staffer said.
As promised by the company's co-founder, John Carmack, id Software has launched two iOS versions of Rage at the App Store. A narrower take on the upcoming PC and console Rage games, the iOS apps are rail shooters in which players compete in a violent gameshow called Mutant Bash TV. Players use pistols, shotguns and machineguns to kill mutants in three different environments.
Rage: Mutant Bash TV has been approved by Apple, and should appear at the App Store tomorrow, says id Software co-founder John Carmack. The game is based on the larger upcoming Rage title for PCs and consoles, a first-person action game with role-playing and racing elements. Mutant Bash has been described by Carmack as a "little slice" of its bigger cousin, though few details have been made public.
id Software co-founder John Carmack this weekend has revealed in a pair of updates that there aren't any current plans to bring Rage on mobile to either Android or Windows Phone 7. While he said he would "take a stab" at Android, he explained that the Doom developer wasn't pledging itself to creating a port for Google's OS; he implied later that time constraints were an issue. Dropping WP7 was a technical issue, however: the likelihood of a port for Microsoft were "very low" since he couldn't write in C++ language like he could elsewhere.
(Update: new video) id Software co-founder John Carmack upturned the game industry at the QuakeCon expo today with word his company had ported the Rage engine to the iPhone. The graphics keep many of the features of the full engine for modern consoles, including non-repeating Megatextures and advanced lighting, but still runs at 60 frames per second on an iPhone 4. It still runs properly on an older iPhone and, due to the mix of hardware and software, could "kill anything done on the Xbox or PlayStation 2," he said to Kotaku and others at the Texas gathering.