Tag - Id Software
Late last week at QuakeCon in Dallas, id Software gave attendees an exclusive reveal of the new Doom game from the company. Doom 4 has witnessed turmoil in its production, since ZeniMax-owned Bethesda Softworks acquired id Software in 2009. However, the company finally showed off gameplay footage at QuakeCon, after promising information on the title since 2010.
ARM's Mali processors will be fast enough to equal a PlayStation 3 or Xbox 360 in power, the company said in an interview late this week. The T604 has caught up quickly enough that it can match the 2005- and 2006-era consoles in power as well as give options that weren't there before. It will be the company's first to support OpenCL and general-purpose computing, both giving it a lift for gaming as well as opening the door to low-power servers, ARM told The Inquirer.
Legendary first-person shooter developer id Software was at the Bethesda booth for E3 2011 as part of its tie in with ZeniMax, and we got a chance to talk to the company's Rafael Brown, who handles much of the company's mobile work. He discussed the company's current hesitation on Android and gave us brief hints about iPad 2 and iPhone 5 plans, the Sony PSVita, and even hints of a Mac port of Rage.
Id Software co-founder John Carmack has downplayed the potential profits attempting to develop apps for the Android platform, according to comments in an interview with NowGamer. The executive admits that his informal survey of Quakecon attendees showed a 50/50 split between Android and iOS users, however fewer Android owners claimed to have spent $20 on a mobile game for their smartphone.
Crytek revealed its plans to get into iOS gaming this week with a listing for an iPad and iPhone game developer. The Crysis and Far Cry team is looking for a veteran for its Frankfurt office that would take control of nearly all of the process. Few clues exist in the code as to the project, but the aim would be to produce "high performance" code and ideally have experience with OpenGL ES, pointing to a full 3D game in the works.
We had the opportunity to try the BlackBerry PlayBook at CES on Friday and discovered that it may have sync with more than just the BlackBerry. A representative on the show floor told Electronista that there might be plans to sync some services with the iPhone or other platforms. While there wasn't much definite, it was mainly something that RIM 'hadn't communicated yet,' the staffer said.
As promised by the company's co-founder, John Carmack, id Software has launched two iOS versions of Rage at the App Store. A narrower take on the upcoming PC and console Rage games, the iOS apps are rail shooters in which players compete in a violent gameshow called Mutant Bash TV. Players use pistols, shotguns and machineguns to kill mutants in three different environments.
Rage: Mutant Bash TV has been approved by Apple, and should appear at the App Store tomorrow, says id Software co-founder John Carmack. The game is based on the larger upcoming Rage title for PCs and consoles, a first-person action game with role-playing and racing elements. Mutant Bash has been described by Carmack as a "little slice" of its bigger cousin, though few details have been made public.
id Software co-founder John Carmack this weekend has revealed in a pair of updates that there aren't any current plans to bring Rage on mobile to either Android or Windows Phone 7. While he said he would "take a stab" at Android, he explained that the Doom developer wasn't pledging itself to creating a port for Google's OS; he implied later that time constraints were an issue. Dropping WP7 was a technical issue, however: the likelihood of a port for Microsoft were "very low" since he couldn't write in C++ language like he could elsewhere.
(Update: new video) id Software co-founder John Carmack upturned the game industry at the QuakeCon expo today with word his company had ported the Rage engine to the iPhone. The graphics keep many of the features of the full engine for modern consoles, including non-repeating Megatextures and advanced lighting, but still runs at 60 frames per second on an iPhone 4. It still runs properly on an older iPhone and, due to the mix of hardware and software, could "kill anything done on the Xbox or PlayStation 2," he said to Kotaku and others at the Texas gathering.
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Cirrus creates Lightning-headphone dev kit
Apple supplier Cirrus Logic has introduced a MFi-compliant new development kit for companies interested in using Cirrus' chips to create Lightning-based headphones, which -- regardless of whether rumors about Apple dropping the analog headphone jack in its iPhone this fall -- can offer advantages to music-loving iOS device users. The kit mentions some of the advantages of an all-digital headset or headphone connector, including higher-bitrate support, a more customizable experience, and support for power and data transfer into headphone hardware. Several companies already make Lightning headphones, and Apple has supported the concept since June 2014. http://bit.ly/29giiZj
Apple Store app offers Procreate Pocket
The Apple Store app for iPhone, which periodically rewards users with free app gifts, is now offering the iPhone "Pocket" version of drawing app Procreate for those who have the free Apple Store app until July 28. Users who have redeemed the offer by navigating to the "Stores" tab of the app and swiping past the "iPhone Upgrade Program" banner to the "Procreate" banner have noted that only the limited Pocket (iPhone) version of the app is available free, even if the Apple Store app is installed and the offer redeemed on an iPad. The Pocket version currently sells for $3 on the iOS App Store. [32.4MB]
Porsche adds CarPlay to 2017 Panamera
Porsche has added a fifth model of vehicle to its CarPlay-supported lineup, announcing that the 2017 Panamera -- which will arrive in the US in January -- will include Apple's infotainment technology, and be seen on a giant 12.3-inch touchscreen as part of an all-new Porsche Communication Management system. The luxury sedan starts at $99,900 for the 4S model, and scales up to the Panamera Turbo, which sells for $146,900. Other vehicles that currently support CarPlay include the 2016 911 and the 2017 models of Macan, 718 Boxster, and 718 Cayman. The company did not mention support for Google's corresponding Android Auto in its announcement. http://bit.ly/295ZQ94
Apple employees testing wheelchair features
New features included in the forthcoming watchOS 3 are being tested by Apple retail store employees, including a new activity-tracking feature that has been designed with wheelchair users in mind. The move is slightly unusual in that, while retail employees have previously been used to test pre-release versions of OS X and iOS, this marks the first time they've been included in the otherwise developer-only watchOS betas. The company is said to have gone to great lengths to modify the activity tracker for wheelchair users, including changing the "time to stand" notification to "time to roll" and including two wheelchair-centric workout apps. http://bit.ly/2955JDa
SanDisk reveals two 256GB microSDXC cards
SanDisk has introduced two 256GB microSDXC cards. Arriving in August for $150, the Ultra microSDXC UHS-I Premium Edition card offers transfer speeds of up to 95MB/s for reading data. The Extreme microSDXC UHS-I card can read at a fast 100MB/s and write at up to 90MB/s, and will be shipping sometime in the fourth quarter for $200. http://bit.ly/294Q1If
Apple's third-quarter results due July 26
Apple has advised it will be issuing its third-quarter results on July 26, with a conference call to answer investor and analyst queries about the earnings set to take place later that day. The stream of the call will go live at 2pm PT (5pm ET) via Apple's investor site, with the results themselves expected to be released roughly 30 minutes before the call commences. Apple's guidance for the quarter put revenue at between $41 billion and $43 billion. http://apple.co/1oi1Pbm
Twitter stickers slowly roll out to users
Twitter has introduced "stickers," allowing users to add extra graphical elements to their photos before uploading them to the micro-blogging service. A library of hundreds of accessories, props, and emoji will be available to use as stickers, which can be resized, rotated, and placed anywhere on the photograph. Images with stickers will also become searchable with viewers able to select a sticker to see how others use the same graphic in their own posts. Twitter advises stickers will be rolling out to users over the next few weeks, and will work on both the mobile apps and through the browser. http://bit.ly/29bbwUE