Techland's attempt to spruce up horror survival with parkour ends up a slow grind
For a few years, developers Techland subjected gamers to harsh teasing as it showed off footage and minor details of its entry into the horror survival game genre. With Dying Light, Techland looked to upend the typical zombie game, opting to challenge players with faster, smarter and more dangerous foes. But how are players to cope with new zombie hordes when their preconceptions are broken? By going vertical with a new parkour system. Dying Light attempts to change everything people know not only about zombies and survival, but also the first person shooter. Are the changes enough to inspire players to rise up, or does Dying Light merely blend into the shambling masses?