Tag - Xbox Live
Welcome to the Game Replay, the thrice-weekly look back at the wider world of gaming by the staff of MacNN. In today's edition, Blood Bowl 2 arrives on Mac via Steam, Pokemon Go field testing opens up for registration in the United States, Microsoft frees up unused gamertags on Xbox Live, and Valve releases its Dota 2 Battle Pass to raise funds for The Invitational tournament.
OnePlus is making its OnePlus One smartphone available in more countries in Europe. The extra 16 countries, including Ireland and Greece, join another 19 countries in being able to acquire the mobile device, though The Next Web reports they will still be subject to requiring an invitation to purchase or ordering it during the Tuesday sales events, just like customers in other countries are subjected to.
Another arrest has been made in the United Kingdom, over distributed denial of service (DDoS) attacks on Sony's PlayStation Network and Microsoft's Xbox Live online services, as well as instances of "swatting." An unidentified 18-year-old man was arrested in Southport this morning, with computers and other electronic devices seized by law enforcement officials for further investigation.
Every Sunday, Electronista and MacNN offer a look back at some of the big news from the video game world in the previous week. To roll in the New Year for Weekly Game Replay, we take a look at Steam's new concurrent user record, Xbox Live founder Boyd Multerer's departure from Microsoft, the Planetside 2 beta coming to the PlayStation 4 in January, Croteam's trap for video game pirates in The Talos Principle, and the new free games for PlayStation Plus and Xbox Live gold subscribers.
Microsoft game studio 343 Industries has spelled out a compensation package for users affected by the matchmaking flaws that Halo: The Master Chief Collection has been plagued with since launch. The package includes Halo 3 adjunct title ODST, which was not expected to be released, a remastered multiplayer map, a month of Xbox Live service, and a character nameplate for use in-game.
Microsoft is embracing Bitcoin, by allowing users of its services to pay using the cryptocurrency. US customers are able to add funds to their Microsoft Account using a Bitcoin wallet, which can then be used to may payments in the Windows, Windows Phone, and Xbox stores, as well as paying for subscriptions for Xbox Live and Xbox Music.
Every Sunday, Electronista and MacNN sum up some of the news from the gaming industry over the past week in one article. In this week's edition of Weekly Game Replay, we take a look at the strong sales of Super Smash Brothers, Pokémon Alpha Sapphire and Omega Ruby for Nintendo consoles, Ubisoft's free downloadable content (DLC) and games for botched Assassin's Creed Unity launch, This War of Mine statistics, new Star Citizen funding goals for pets, and upcoming PlayStation Plus and Xbox Live Games with Gold releases.
Customers that have paid an Xbox Live Gold subscription for media streaming services on either the Xbox 360 or Xbox One have some recourse in June when entertainment apps no longer require an active subscription. Microsoft has issued an update to their frequently asked questions that addresses possible refunds for those that no longer need the service.
Microsoft will allow users of its game consoles to watch video streaming services and use a number of other functions without paying for the Xbox Live Gold subscription, the company has announced. At the same time, it is also preparing to sell its Xbox One game console on its own, separate from the bundled Kinect sensor bar, in a bid to increase sales.
On the eve of the highly-anticipated Titanfall first-person shooter release, Microsoft's Xbox Live service is experiencing issues with the login process for some users. According to Larry Hyrb, Microsoft's "Major Nelson," the problems are not directly related to Titanfall, but some other connectivity issue related to "core services." Other Microsoft services, including Titanfall matchmaking, were still working during the outage. After three hours of downtime, at 11:00 EST, the problem was reported as resolved by Microsoft, and preliminary testing by Electronista confirmed Microsoft's report.