Tag - Swift
Every so often, MacNN finds a deal that is too big or important to go into our usual deals lists, and is major enough to be highlighted in its own Big Deals post. This time, if you are inspired by the iOS and Swift announcements made at WWDC yesterday, capitalize on that excitement by getting this course from MacNN Deals that aims to teach you how to write your own apps in Swift.
Apple is capitalizing on the popularity of the Swift programming language, which is being used by over 100,000 apps and is the most popular language project on GitHub, by making it easier for younger users to pick up. Swift Playgrounds is an app for iPad that aims to teach younger users and those new to programming the fundamentals of creating Swift code, with the possibility of learning to produce their own apps.
Swift, the programming language typically associated with iOS and OS X app development, may soon find a greater role within Android. A report claims Google is looking into potentially making Swift a "first class" language for Android, effectively making it easier for app developers to use the language to create software for the platform. The same report also suggests other major entities are looking to expand their usage of Swift on their respective technology platforms.
IBM is stepping up its Apple-related development efforts, as part of a wider array of announcements made at Mobile World Congress. Alongside strategic partnerships with VMware, GitHub, and other companies relating to IBM's cloud services, IBM has revealed it is also bringing Swift development to the cloud, by offering developers the Swift Package Catalog and Swift runtime, which could help with the production of enterprise apps.
Following the release of new betas for all its platforms, Apple on Monday also made a suite of 75 tools for benchmarking Swift-developed coding projects, including libraries for benchmarking functions, a utility for comparing the resulting metrics, and a driver for running them. The company says it is asking the community for help in developing additional benchmarks, as well as further "helper" libraries and overall code review for better stability and performance. Apple plans to include benchmark pull requests in Swift's new continuous integration system as well.
On Tuesday, Apple issued a minor upgrade to its Xcode development software, releasing version 7.2.1 specifically to fix some bugs and issues discovered since the release of v7.2 late last year. Among the most important of changes was that the certificate used by Safari Extensions and Push Notifications, along with certain kinds of Wallet passes, has been updated. Other issues resolved include a debugger crash and a command line tool that could time out.
IBM is making it easier to build apps in Apple's Swift programming language, by releasing a free tool for coding in the browser. At the same time, Apple's senior software vice president Craig Federighi has offered reasons why Apple recently made Swift open source, as well as where he expects the language to be used by developers, and where Swift could potentially go further into the future after being opened up for use by anyone.
Fulfilling a promise it made last spring, Apple has posted source code for the core libraries, parts of Foundation, and the raw language compiler for Swift, the company's development language -- including some features planned for the future Swift 3, but published now to gain feedback and assist in development. The move enables a number of new use cases for the language, which is deeply integrated into the company's Xcode IDE.
Developer tool company Nextep today has released CodeSwitch 1.0, its development code converter for Mac OS X. CodeSwitch allows developers to convert their legacy Objective-C application code into Apple's new Swift programming language with a drag-and-drop operation. Simple conversion allows developers to make use of Swift's improved features and speed, without mandating the need for a manual rewriting of the legacy code.
Occasionally, MacNN discovers a deal that is a bit too important to go into the normal Daily Deals post, so it gets highlighted on its own instead. The deal this time is one from MacNN Deals, a new iOS 9 Swift Coding Course that can help you develop apps for the incoming mobile operating system, and potentially make your money back through app sales or advertising.
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Cirrus creates Lightning-headphone dev kit
Apple supplier Cirrus Logic has introduced a MFi-compliant new development kit for companies interested in using Cirrus' chips to create Lightning-based headphones, which -- regardless of whether rumors about Apple dropping the analog headphone jack in its iPhone this fall -- can offer advantages to music-loving iOS device users. The kit mentions some of the advantages of an all-digital headset or headphone connector, including higher-bitrate support, a more customizable experience, and support for power and data transfer into headphone hardware. Several companies already make Lightning headphones, and Apple has supported the concept since June 2014. http://bit.ly/29giiZj
Apple Store app offers Procreate Pocket
The Apple Store app for iPhone, which periodically rewards users with free app gifts, is now offering the iPhone "Pocket" version of drawing app Procreate for those who have the free Apple Store app until July 28. Users who have redeemed the offer by navigating to the "Stores" tab of the app and swiping past the "iPhone Upgrade Program" banner to the "Procreate" banner have noted that only the limited Pocket (iPhone) version of the app is available free, even if the Apple Store app is installed and the offer redeemed on an iPad. The Pocket version currently sells for $3 on the iOS App Store. [32.4MB]
Porsche adds CarPlay to 2017 Panamera
Porsche has added a fifth model of vehicle to its CarPlay-supported lineup, announcing that the 2017 Panamera -- which will arrive in the US in January -- will include Apple's infotainment technology, and be seen on a giant 12.3-inch touchscreen as part of an all-new Porsche Communication Management system. The luxury sedan starts at $99,900 for the 4S model, and scales up to the Panamera Turbo, which sells for $146,900. Other vehicles that currently support CarPlay include the 2016 911 and the 2017 models of Macan, 718 Boxster, and 718 Cayman. The company did not mention support for Google's corresponding Android Auto in its announcement. http://bit.ly/295ZQ94
Apple employees testing wheelchair features
New features included in the forthcoming watchOS 3 are being tested by Apple retail store employees, including a new activity-tracking feature that has been designed with wheelchair users in mind. The move is slightly unusual in that, while retail employees have previously been used to test pre-release versions of OS X and iOS, this marks the first time they've been included in the otherwise developer-only watchOS betas. The company is said to have gone to great lengths to modify the activity tracker for wheelchair users, including changing the "time to stand" notification to "time to roll" and including two wheelchair-centric workout apps. http://bit.ly/2955JDa
SanDisk reveals two 256GB microSDXC cards
SanDisk has introduced two 256GB microSDXC cards. Arriving in August for $150, the Ultra microSDXC UHS-I Premium Edition card offers transfer speeds of up to 95MB/s for reading data. The Extreme microSDXC UHS-I card can read at a fast 100MB/s and write at up to 90MB/s, and will be shipping sometime in the fourth quarter for $200. http://bit.ly/294Q1If
Apple's third-quarter results due July 26
Apple has advised it will be issuing its third-quarter results on July 26, with a conference call to answer investor and analyst queries about the earnings set to take place later that day. The stream of the call will go live at 2pm PT (5pm ET) via Apple's investor site, with the results themselves expected to be released roughly 30 minutes before the call commences. Apple's guidance for the quarter put revenue at between $41 billion and $43 billion. http://apple.co/1oi1Pbm
Twitter stickers slowly roll out to users
Twitter has introduced "stickers," allowing users to add extra graphical elements to their photos before uploading them to the micro-blogging service. A library of hundreds of accessories, props, and emoji will be available to use as stickers, which can be resized, rotated, and placed anywhere on the photograph. Images with stickers will also become searchable with viewers able to select a sticker to see how others use the same graphic in their own posts. Twitter advises stickers will be rolling out to users over the next few weeks, and will work on both the mobile apps and through the browser. http://bit.ly/29bbwUE