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Sega tips PS3 motion control in March, return of PS2 support

Sega leaks PS3 motion control date

Sega has inadvertently left an SCEA meeting document (since pulled) on its server that appears to confirm major details of Sony's future PlayStation 3 plans. The notes appear to put the PS3 motion controller on store shelves in Japan for March, narrowing down the official spring launch window to the very early part of the season. Sony also expects to sell between four to five million of the peripheral and is helping game developers like Sega adapt their titles to support it; a 2012 London Olympics game and a Virtua Tennis port or sequel are labeled as candidates.

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Ex-SEGA exec to serve as ngmoco publishing director

SEGA

iPhone game developer ngmoco has appointed former SEGA president and COO Simon Jeffery to serve as the chief publishing officer of the Plus+ Publishing group. The gaming industry veteran also brings experience from LucasArts, Virgin Interactive and Electronic Arts. At SEGA, Jeffery helped the company shift from a hardware manufacturer to a software developer.

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Sega Vision a multimedia player, not gaming device

Sega Vision not a DS rival

Late last week, rumors started appearing, touting a new portable gaming device is being brought out by Sega, following up its Genesis portable gaming system from the ’90s. The device, to be called the Vision, would compete with the likes of Nintendo’s DS and Sony’s PSP, many believed. But another Friday report dispelled the misconceptions, by getting confirmation from Sega USA itself that, while the device is indeed real and coming to market in 2009, it will not aim to compete with the DS or PSP. Instead, the Vision is an MP4 video player capable of entertaining users with basic Java games like ones users can find on cellphones.

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Jobs: "kill switch" real; 60m iPhone apps downloaded

60m iPhone App Downloads

Over 60 million iPhone and iPod touch apps have been downloaded in the one month since the iPhone 2.0 firmware has been available, Apple chief Steve Jobs tells the Wall Street Journal. The electronics company co-founder in a rare interview reveals that while most App Store downloads are free, paid apps in the first month have averaged about $1 million in sales per day for a total of $30 million for the first month. Maintaining the current rate would generate approximately $360 million, though Jobs estimates that this is likely to increase over time and is unprecedented compared to his experience with Macs.

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First iPhone app cracked? Super Monkey Ball for all?

iPhone Monkey Ball hack

A group of hackers say they have cracked Apple's close Fairplay DRM on Sega's Super Monkey Balll for iPhone. A posting on Haklabs points to a download link for the pirated game. A number of users who commented on the site say they were succesfully able to run Super Monkey Ball on a jailbroken version 2.0 iPhone using SSH. Other users, however, said they couldn't get the game to work and questioned whether the hack was legitimate.

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Sega: iPhone hardware as powerful as Dreamcast

Sega on iPhone hardware

The hardware in the iPhone is about as powerful as the now-defunct Dreamcast console, according to Sega of America president Simon Jeffrey. The comparison comes from an interview at this week's E3 gaming expo, and refers to Sega's last official hardware, released in 1998. While outdated in terms of living room consoles, most other phones are relegated to performance closer to Sony's original PlayStation, or even earlier machines like the Super Nintendo.

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Sonic the Hedgehog arrives on iPods

Sonic the Hedgehog on iPod

Game giant Sega has released a new port of its classic game Sonic the Hedgehog, now formatted for iPods (iTunes link). The platformer is iconic to Sega, much as Super Mario Bros. represents Nintendo; the game was originally released in 1991 for the Sega Genesis, and has spawned numerous sequels which continue to this day. Players control Sonic as he races through loops, jumps and other obstacles at high speeds, collecting rings and smashing enemies on his way to fight Dr. Robotnik.

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Sega, NeuroSky to develop mind-controlled toys

Sega mind-controlled toys

While Nintendo's Wii continues to soar off game store shelves with its intuitive motion-sensitive controls, Sega Toys and NeuroSky look to do one better and are teaming up to produce mind-controlled toys, using wearable bio-sensors to monitor brainwaves, courtesy of the latter company. NeuroSky says that this is Sega's latest venture in "taking play to the next level", and that with the ThinkGear bio-sensor, it will achieve just that. Unfortunately, neither company commented on what upcoming ideas to which they are applying the technology.

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