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Tag - OpenGL
The Khronos Group, an open consortium of leading hardware and software companies, today announced the availability of technical previews of the new Vulkan open-standard API for high-efficiency access to graphics and computing on modern GPUs used in a wide variety of devices. This ground-up design, previously referred to as the Next Generation OpenGL Initiative, provides applications direct control over GPU acceleration for maximized performance and predictability, and uses Khronos' new SPIR-V specification for shading language flexibility.
The Khronos Group make a number of announcements regarding OpenGL today at SIGgraph 2014. On top of a number of industry implementations of OpenGL ES 3.1, the group announced the release of OpenGL 4.5. Khronos also unveiled a new project called the Next Generation OpenGL Initiation, in turn asking for participation in the project to help "define a future standard for high-efficiency access to graphics and computing on modern GPUs."
Google's Xavier Ducrohet and Reto Meier posted word of a major update to the Android SDK to improve its usability for developers. Those running the Android 4.0.4 simulator now get graphics hardware acceleration instead leaning wholly on the Mac or Windows PC's processor. It not only improves the responsiveness to give a sense for the real experience but lets app writers test OpenGL ES 2.0 games, allowing testing at least some 3D games without having to get the real hardware.
In a surprise step, Apple on Thursday gave developers a preview version of OS X Mountain Lion, the next significant update to the core OS. The new version is directly influenced by iOS 5 and includes Notification Center, Reminders, Notes, Game Center, and Twitter integration, with iCloud syncing where it's relevant. AirPlay Mirroring is also new to the Mac and shares exactly what's on screen through an Apple TV.
AMD took its Radeon HD 7000 series to the starter level quickly on Wednesday. The Radeon HD 7750 and 7750 GHz Edition step back in visual processor counts versus the 6700 line, from 720 and 800 cores to 512 and 640 respectively, but make up for it through more than a year's worth of technology. Both the new overall architecture and a shrink to a leaner 28 nanometer building process let the 7750 and 7770 climb to 800MHz and 1GHz core speeds (up from 700MHz and 850MHz).
Based on the original game by Bethesda Softworks and iD Software, Aspyr has ported the first-person shooter Rage to the Mac in a "Campaign Edition" that features bonus equipment and missions formerly exclusive to the Rage: Anarchy Edition for the PC and Xbox. The Mad Max-style post-apocalypse adventure uses the iD Tech 5 OpenGL engine and represents the first entry in the Rage franchise for the Mac.
Aiming to clear up confusion and alleged misinformation surrounding Android's graphics handling, Google engineer Dianne Hackborn has provided a deeper look into the mobile platform's hardware acceleration and rendering methods. "Full" hardware acceleration is said to have been added with Android 3.0 and higher, however the software has implemented some hardware accelerated drawing since before version 1.0.
The desktop versions of Intel's Ivy Bridge processors have most of their details outlined in full through a roadmap discovered this week. The X-Bit Labs copy shows all the chips falling under the 3000 series in the same Core i3, i5, and i7 tiers, with four cores still the maximum for non-Extreme chips. Clock speeds would have a higher baseline, starting with a 2.7GHz Core i5 (3.2GHz after Turbo Boost) and peaking at a 3.5GHz Core i7 (3.9GHz).
ARM has introduced a new graphics core, known as the Mali-T658, that promise to bring a significant leap in performance over its predecessor. The GPU is designed for mobile applications, working in conjunction with the company's Cortex-A15 and Cortex-A7 processors. The system is also compatible with a range of APIs such as OpenGL ES, OpenCL, OpenVG and DirectX 11.
OpenGL 3D's latest specification was recently released by the Khronos Group at SIGGRAPH 2011. The new OpenGL 4.2 spec integrates developer feedback and adds new functionality for developers to use and improve app performance. Among the larger improvemens, shader enabling now allows atomic counters and load, store, or atomic read-modify-write operations for a single level of texture.