10/06, 12:50pm
Debugs iPhone graphic engines
Graphic Remedy says it has released the completed version of gDEBugger iPhone, its latest development tool. The software debugs OpenGL ES-based graphics engines intended for iPhone apps; programmers can thus work on improving rendering speed, as well as reducing memory footprints. gDEBugger operates on top of the Apple iPhone Simulator and supports iPhone 2.2.1, 3.0 and 3.1 SDKs, as well as both OpenGL ES 1.1 and 2.0.
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09/14, 4:25pm
Khronos Group preparing new standard for 2010
Developers working with Khronos Group are currently testing a new standard, WebGL, that aims to bring hardware-accelerated 3D graphics to a wide range of browsers without requiring a dedicated plug-in. The system is based on the Canvas element within HTML5, but adds the ability for OpenGL functionality to be accessible using JavaScript.
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08/04, 3:45pm
Khronos outs OpenGL 3.2
At the SIGGRAPH show that kicked off on Tuesday in New Orleans, the Khronos Group announced the release of its latest OpenGL graphics standard, OpenGL 3.2 (PDF). This update, the third major one in the last year, improves performance, quality, accelerated geometry processing and greater flexibility in dealing with 3D applications. Open GL 3.1 was released in March.
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08/04, 1:10pm
WebGL standard detailed
Standards firm Khronos has revealed details on WebGL, an upcoming graphics technology. The standard provides a JavaScript binding for OpenGL ES 2.0, allowing 3D-accelerated graphics within a variety of web browsers. More crucially the standard eliminates the need for custom rendering plug-ins, enabling complex 3D on websites as matter of course. Some expected uses include online gaming, as at sites like Instant Action, or elaborate navigation interfaces.
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08/03, 4:15pm
gDEBugger iPhone beta
Graphic Remedy has released a beta version of gDEBugger iPhone. The software is used to analyze graphic system implementations when developing OpenGL-based titles for the iPhone. OpenGL ES 1.1 and 2.0 are supported, in which users can locate performance bottlenecks, and unnecessary function calls and state changes. The tool also tracks errors and can automatically suspend an app run when errors occur.
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06/05, 9:20am
gDEBugger iPhone beta
Graphic Remedy has launched the beta gDEBugger iPhone. The software enables OpenGL ES-based application developers to debug and profile iPhone applications. Debugging applications is done with aims to maximize utilization of the iphone graphic resources and improve application rendering performance. Over 100 iPhone application developers have participated in the beta program since its launch yesterday.
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01/12, 2:45pm
gDEBbugger beta program
Graphic Remedy has launched a beta program for the Mac version of gDEBugger, its previously Windows- and Linux-only development tool. The software handles the profiling and debugging of OpenGL code, letting users track the causes of bad performance in OpenGL-based programs. Programmers can additionally tweak memory usage, fix redundant state changes and remove unrecommended OpenGL function calls.
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09/23, 8:40am
No 64-bit CS4 for Mac
Though anticipated, some Mac users may still be disappointed at the lack of 64-bit support in Adobe Creative Suite 4. The suite was unveiled late Monday -- and while Windows users will be able to take full advantage of their 64-bit machines, Mac users will have to wait at least until the release of CS5. Still, the company says Mac users will see performance increases in the new version, because of OpenGL support, enhanced interfaces and other improvements.
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09/10, 7:45am
AMD Radeon HD 4600
AMD started off Wednesday by setting a new relative ground floor for performance and hoping to beat NVIDIA's GeForce 9500 cards. The Radeon HD 4600 series is claimed to outperform both the 9500 GT and AMD's own earlier Radeon HD 3650 by including all the hardware optimizations of the 4800 series and still keeping 320 stream (visual effects) processors. It's also one of the least expensive graphics chipsets to support DirectX 10.1 and newer OpenGL 2.x visual effects, such as more precise lighting.
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08/14, 3:50pm
NVIDIA Supports OpenGL 3
NVIDIA this afternoon was quick to announced that it was supporting the new OpenGL 3.0 standard for graphics and has already launched a software driver beta. The update is currently available only for Windows PCs but lets all GeForce 8-, 9-, and GTX-series cards plus equivalent Quadro models run most of the newer features, including the 32-bit, floating point color and textures as well as other improvements to the way it handles geometry and vertex data.
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08/13, 8:40am
OpenGL 3 Features
Standards backer Khronos Group has published the specifications for OpenGL 3.0, the next major revision to the universal graphics programming format. The new version focuses on high dynamic range (HDR) images and now includes support for 32-bit, floating point data both for depth and rendering buffers as well as for textures. The advance allows for more precise color and also permits more accurate calculation for visual effects.
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03/06, 2:10pm
Spore, more for iPhone
Apple today during a meeting covering its iPhone software roadmap announced that games are coming to iPhone, and that the highly anticipated massive multiplayer online title 'Spore' is also coming to the mobile handset. The iPhone features built-in OpenGL/OpenAL support for graphics as well as sound, and game developers can access the handset's Accelerometer for motion-based controls. Travis Boatman -- vice president of worldwide studios for EA Mobile -- took the stage at Apple's town hall meeting to talk about iPhone owners controlling 'Spore' by moving the iPhone in space.
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02/11, 12:05pm
NVIDIA APX 2500 Mobile GPU
NVIDIA on Monday took the wraps from the APX 2500, a new chipset it describes as an application processor for smartphones and other handhelds. Though it has a GeForce graphics unit at its core that helps drive 3D games, the 2500 is said to excel at processing HD video: the hardware is the only mobile chipset capable of both decoding and capturing 720p HD video, NVIDIA claims. Moreover, power savings in the chipset reportedly make this a practical reality in real use, with as much as 10 hours of 720p playback or a full 100 hours of pure audio. This last figure is more than four times longer than for existing touchscreen phones, the company notes.
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