Updated:09/23, 8:40am, EDT
macnn: tag: OpenGL
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Adobe: Lack of 64-bit support won't hurt CS4 for Mac

September 23 - 8:40am EDT   Though anticipated, some Mac users may still be disappointed at the lack of 64-bit support in Adobe Creative Suite 4. The suite was unveiled late Monday -- and while Windows users will be able to take full advantage of their 64-bit machines, Mac users will have to wait at least until the release of CS5. Still, the company says Mac users will see performance increases in the new version, because of OpenGL support, enhanced interfaces and other improvements. [full story]

AMD puts out budget Radeon HD 4600

September 10 - 7:45am EDT   AMD started off Wednesday by setting a new relative ground floor for performance and hoping to beat NVIDIA's GeForce 9500 cards. The Radeon HD 4600 series is claimed to outperform both the 9500 GT and AMD's own earlier Radeon HD 3650 by including all the hardware optimizations of the 4800 series and still keeping 320 stream (visual effects) processors. It's also one of the least expensive graphics chipsets to support DirectX 10.1 and newer OpenGL 2.x visual effects, such as more precise lighting. [full story]

NVIDIA first to support OpenGL 3

August 14 - 3:50pm EDT   NVIDIA this afternoon was quick to announced that it was supporting the new OpenGL 3.0 standard for graphics and has already launched a software driver beta. The update is currently available only for Windows PCs but lets all GeForce 8-, 9-, and GTX-series cards plus equivalent Quadro models run most of the newer features, including the 32-bit, floating point color and textures as well as other improvements to the way it handles geometry and vertex data. [full story]

OpenGL 3.0 brings 32-bit depth, OpenCL hook

August 13 - 8:40am EDT   Standards backer Khronos Group has published the specifications for OpenGL 3.0, the next major revision to the universal graphics programming format. The new version focuses on high dynamic range (HDR) images and now includes support for 32-bit, floating point data both for depth and rendering buffers as well as for textures. The advance allows for more precise color and also permits more accurate calculation for visual effects. [full story]

Apple: Spore, more games coming to iPhone

March 6 - 2:10pm EST   Apple today during a meeting covering its iPhone software roadmap announced that games are coming to iPhone, and that the highly anticipated massive multiplayer online title 'Spore' is also coming to the mobile handset. The iPhone features built-in OpenGL/OpenAL support for graphics as well as sound, and game developers can access the handset's Accelerometer for motion-based controls. Travis Boatman -- vice president of worldwide studios for EA Mobile -- took the stage at Apple's town hall meeting to talk about iPhone owners controlling 'Spore' by moving the iPhone in space. [full story]

NVIDIA intros APX 2500 mobile platform

February 11 - 12:05pm EST   NVIDIA on Monday took the wraps from the APX 2500, a new chipset it describes as an application processor for smartphones and other handhelds. Though it has a GeForce graphics unit at its core that helps drive 3D games, the 2500 is said to excel at processing HD video: the hardware is the only mobile chipset capable of both decoding and capturing 720p HD video, NVIDIA claims. Moreover, power savings in the chipset reportedly make this a practical reality in real use, with as much as 10 hours of 720p playback or a full 100 hours of pure audio. This last figure is more than four times longer than for existing touchscreen phones, the company notes. [full story]
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