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OnLive promises server-based gaming for iPhones

May enable more sophisticated games

Gamers should in the future be able to play OnLive titles via an iPhone, the company claims. The forthcoming service takes an alternate approach to processor load, shifting the burden from local devices to OnLive's servers; gamers play via a video stream, making performance more closely tied to bandwidth. Early iPhone support was demonstrated late last week alongside clients for TVs and computers.

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OnLive tries streaming game console concept

OnLive cloud games console

The OnLive gaming console concept has been billed today by its founders, former Atari employee Steve Perlmann and one-time Eidos worker Mike McGarvey, as the future of gaming. The idea focuses on a very small gaming console that has no built-in hardware processing and would be less costly than Nintendo's Wii. What's more, it would be future-proof, letting users play newer games without requiring any upgrades. Instead, the OnLive console would need to connect to the Internet and access gaming data from a remote server via the OnLive service.

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