Tag - Oculus Rift
One of the advantages of choosing a PC is that you can have complete control over its build, and you can choose from a range of vendors. Although Apple offers a degree of customizability of the various Macs that it offers, it is still rather limited in the number and type of options you have to choose from. However, as Mac users will attest, Apple is very good at creating highly-desirable machines primarily aimed at getting things done. But does it need to make a "good Mac" in the sense of dramatically steeper graphics, as Oculus Rift creator Palmer Luckey suggests is needed for VR on a Mac?
[Updated with price, shipping dates] Oculus is finally opening up pre-orders for the consumer edition of the Rift virtual reality headset, starting this week. A countdown timer running until 11am EST on Wednesday, January 6 is currently running on the official Oculus website, counting down the hours until the pre-ordering process can begin, and has now been updated to show the price of the headset -- $599 -- and the shipping date of the first units, March 28.
Welcome to the Game Replay, the thrice-weekly look at the wider world of gaming by the staff of MacNN. In today's edition, CCP offers Eve: Valkyrie to those pre-ordering the Oculus Rift, an update for the Steam Controller adds new features, Valve admits approximately 77,000 Steam accounts are victims of fraud each month, and Sony adds new effects to the PlayStation 4's Sharefactory app.
Welcome to the Game Replay, the thrice-weekly look at the wider world of gaming by the staff of MacNN. In today's edition, the lawsuit between ZeniMax and Facebook over Oculus-related trade secrets continues, Bungie reveals why one Destiny actor has been replaced, Rockstar permanently bans some game modders, and a developer files for bankruptcy after finishing a Kickstarter project
Oculus has finally uncovered the consumer version of its virtual reality headset, along with other accessories aimed with helping enhance the VR experience. The Rift headset has received some alterations compared to the version used by developers to make it more suitable for consumers, and an unexpected partnership with Microsoft to allow it to work natively with Windows 10 devices as well as for streaming games from the Xbox One into the headset.
The consumer version of the Oculus Rift will require a high-powered PC when it is finally released. Oculus VR has advised of PC specifications recommended for the "full Rift experience," and though it includes some fairly standard components for a gaming PC, including 8GB of RAM and an Intel Core i5-4590 processor, it will also need a graphics card that is at least the equivalent of an Nvidia Geforce GTX 970 or an AMD 290.
The team behind the Oculus Rift virtual reality headset has confirmed a consumer-grade version is on the way, though it will not arrive this year. The Facebook-owned company will be shipping the first consumer edition of the head-mounted display in the first quarter of 2016, with pre-orders for the long-awaited device set to begin sometime later this year.
A consumer edition of the Oculus Rift virtual reality headset could arrive sooner than expected, the Oculus VR CEO claims. Speaking at Web Summit 2014 in Dublin, Brendan Iribe advised that the VR headset is "close," and the third Crescent Bay model of the popular head-mounted display is said to be "largely finalized for a consumer product."
During the earnings call for third quarter financial results, Facebook CEO Mark Zuckerberg gave further information on the expectations of the Oculus Rift, including the path he sees Oculus traveling in the future. While no exact information was stated about a consumer release, Zuckerberg said it could take years for the technology to be "meaningful."
Today at the Oculus Connect conference, Vice President of Product Nate Mitchell not only showed the third version of the Oculus Rift, the "Crescent Bay," but also revealed that the nascent platform is now a Unity 5 build target, opening up the device to a wide range of developers and potentially additional host platforms beyond Windows and OS X. Additionally, the company announced that it has licensed the RealSpace3D audio technology for future versions of the hardware and software.
Now AAPL Stock: 112.88 ( + 0.17 )
Cirrus creates Lightning-headphone dev kit
Apple supplier Cirrus Logic has introduced a MFi-compliant new development kit for companies interested in using Cirrus' chips to create Lightning-based headphones, which -- regardless of whether rumors about Apple dropping the analog headphone jack in its iPhone this fall -- can offer advantages to music-loving iOS device users. The kit mentions some of the advantages of an all-digital headset or headphone connector, including higher-bitrate support, a more customizable experience, and support for power and data transfer into headphone hardware. Several companies already make Lightning headphones, and Apple has supported the concept since June 2014. http://bit.ly/29giiZj
Apple Store app offers Procreate Pocket
The Apple Store app for iPhone, which periodically rewards users with free app gifts, is now offering the iPhone "Pocket" version of drawing app Procreate for those who have the free Apple Store app until July 28. Users who have redeemed the offer by navigating to the "Stores" tab of the app and swiping past the "iPhone Upgrade Program" banner to the "Procreate" banner have noted that only the limited Pocket (iPhone) version of the app is available free, even if the Apple Store app is installed and the offer redeemed on an iPad. The Pocket version currently sells for $3 on the iOS App Store. [32.4MB]
Porsche adds CarPlay to 2017 Panamera
Porsche has added a fifth model of vehicle to its CarPlay-supported lineup, announcing that the 2017 Panamera -- which will arrive in the US in January -- will include Apple's infotainment technology, and be seen on a giant 12.3-inch touchscreen as part of an all-new Porsche Communication Management system. The luxury sedan starts at $99,900 for the 4S model, and scales up to the Panamera Turbo, which sells for $146,900. Other vehicles that currently support CarPlay include the 2016 911 and the 2017 models of Macan, 718 Boxster, and 718 Cayman. The company did not mention support for Google's corresponding Android Auto in its announcement. http://bit.ly/295ZQ94
Apple employees testing wheelchair features
New features included in the forthcoming watchOS 3 are being tested by Apple retail store employees, including a new activity-tracking feature that has been designed with wheelchair users in mind. The move is slightly unusual in that, while retail employees have previously been used to test pre-release versions of OS X and iOS, this marks the first time they've been included in the otherwise developer-only watchOS betas. The company is said to have gone to great lengths to modify the activity tracker for wheelchair users, including changing the "time to stand" notification to "time to roll" and including two wheelchair-centric workout apps. http://bit.ly/2955JDa
SanDisk reveals two 256GB microSDXC cards
SanDisk has introduced two 256GB microSDXC cards. Arriving in August for $150, the Ultra microSDXC UHS-I Premium Edition card offers transfer speeds of up to 95MB/s for reading data. The Extreme microSDXC UHS-I card can read at a fast 100MB/s and write at up to 90MB/s, and will be shipping sometime in the fourth quarter for $200. http://bit.ly/294Q1If
Apple's third-quarter results due July 26
Apple has advised it will be issuing its third-quarter results on July 26, with a conference call to answer investor and analyst queries about the earnings set to take place later that day. The stream of the call will go live at 2pm PT (5pm ET) via Apple's investor site, with the results themselves expected to be released roughly 30 minutes before the call commences. Apple's guidance for the quarter put revenue at between $41 billion and $43 billion. http://apple.co/1oi1Pbm
Twitter stickers slowly roll out to users
Twitter has introduced "stickers," allowing users to add extra graphical elements to their photos before uploading them to the micro-blogging service. A library of hundreds of accessories, props, and emoji will be available to use as stickers, which can be resized, rotated, and placed anywhere on the photograph. Images with stickers will also become searchable with viewers able to select a sticker to see how others use the same graphic in their own posts. Twitter advises stickers will be rolling out to users over the next few weeks, and will work on both the mobile apps and through the browser. http://bit.ly/29bbwUE