Tag - Oculus Rift
One of the advantages of choosing a PC is that you can have complete control over its build, and you can choose from a range of vendors. Although Apple offers a degree of customizability of the various Macs that it offers, it is still rather limited in the number and type of options you have to choose from. However, as Mac users will attest, Apple is very good at creating highly-desirable machines primarily aimed at getting things done. But does it need to make a "good Mac" in the sense of dramatically steeper graphics, as Oculus Rift creator Palmer Luckey suggests is needed for VR on a Mac?
[Updated with price, shipping dates] Oculus is finally opening up pre-orders for the consumer edition of the Rift virtual reality headset, starting this week. A countdown timer running until 11am EST on Wednesday, January 6 is currently running on the official Oculus website, counting down the hours until the pre-ordering process can begin, and has now been updated to show the price of the headset -- $599 -- and the shipping date of the first units, March 28.
Welcome to the Game Replay, the thrice-weekly look at the wider world of gaming by the staff of MacNN. In today's edition, CCP offers Eve: Valkyrie to those pre-ordering the Oculus Rift, an update for the Steam Controller adds new features, Valve admits approximately 77,000 Steam accounts are victims of fraud each month, and Sony adds new effects to the PlayStation 4's Sharefactory app.
Welcome to the Game Replay, the thrice-weekly look at the wider world of gaming by the staff of MacNN. In today's edition, the lawsuit between ZeniMax and Facebook over Oculus-related trade secrets continues, Bungie reveals why one Destiny actor has been replaced, Rockstar permanently bans some game modders, and a developer files for bankruptcy after finishing a Kickstarter project
Oculus has finally uncovered the consumer version of its virtual reality headset, along with other accessories aimed with helping enhance the VR experience. The Rift headset has received some alterations compared to the version used by developers to make it more suitable for consumers, and an unexpected partnership with Microsoft to allow it to work natively with Windows 10 devices as well as for streaming games from the Xbox One into the headset.
The consumer version of the Oculus Rift will require a high-powered PC when it is finally released. Oculus VR has advised of PC specifications recommended for the "full Rift experience," and though it includes some fairly standard components for a gaming PC, including 8GB of RAM and an Intel Core i5-4590 processor, it will also need a graphics card that is at least the equivalent of an Nvidia Geforce GTX 970 or an AMD 290.
The team behind the Oculus Rift virtual reality headset has confirmed a consumer-grade version is on the way, though it will not arrive this year. The Facebook-owned company will be shipping the first consumer edition of the head-mounted display in the first quarter of 2016, with pre-orders for the long-awaited device set to begin sometime later this year.
A consumer edition of the Oculus Rift virtual reality headset could arrive sooner than expected, the Oculus VR CEO claims. Speaking at Web Summit 2014 in Dublin, Brendan Iribe advised that the VR headset is "close," and the third Crescent Bay model of the popular head-mounted display is said to be "largely finalized for a consumer product."
During the earnings call for third quarter financial results, Facebook CEO Mark Zuckerberg gave further information on the expectations of the Oculus Rift, including the path he sees Oculus traveling in the future. While no exact information was stated about a consumer release, Zuckerberg said it could take years for the technology to be "meaningful."
Today at the Oculus Connect conference, Vice President of Product Nate Mitchell not only showed the third version of the Oculus Rift, the "Crescent Bay," but also revealed that the nascent platform is now a Unity 5 build target, opening up the device to a wide range of developers and potentially additional host platforms beyond Windows and OS X. Additionally, the company announced that it has licensed the RealSpace3D audio technology for future versions of the hardware and software.
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Apple mandates June 1 app IPv6 support
Apple has set the deadline for IPv6 support for App Store-supplied software. On June 1, apps thast use a custom networking stack and that are submitted to the app store must support IPv6-only networks. The rule, announced last year as coming soon, will only affect a small portion of submitted applications that do not use the NSURLSession and CFNetwork APIs. http://apple.co/24yBTIY
YouTube Unplugged OTT service coming 2017?
As part of the continuing YouTube evolution, the video streaming service is reportedly considering a paid subscription service that would provide users "over the top" cable TV service. According to sources familiar with the matter, the service has been in the works since 2012, has already made changes to accommodate the live video feeds, and could debut the offering as soon as 2017. http://bloom.bg/1rvx8BW
Kohls Apple Pay integration with loyalty program
Kohl's customers are now able to pay for their purchases with Kohl's Charge and simultaneously earn loyalty program Yes2You Rewards in conjunction with Apple Pay. The service is currently available in approximately 250 Kohl's stores and is expected to be in all Kohl's stores nationwide later this month, making Kohl's the first retailer to deliver a one-tap checkout that integrates both its private credit card as a form of payment and a loyalty program with Apple Pay. http://yhoo.it/21wEUI6
AirMap iOS app for drone operators
Provider of airspace information and services for unmanned aircraft AirMap announced today the release of the AirMap app for iOS and Apple Watch. Operators can now access low-altitude airspace advisories, create flights, file digital flight notices to over 80 airports, and manage unmanned aircraft. Building on the success of AirMap's Digital Notice and Awareness System (D-NAS), the AirMap app brings to iOS devices a fully integrated airspace management solution for recreational and commercial drone operators. The app is free. http://apple.co/21wCadD
BlackBerry video calling available on iOS
BlackBerry has made its video calling feature available to Android and iOS users. The company reports limited availability of the new cross-platform feature for now, citing "because this is the first time we're launching BBM Video calling, and we want to monitor performance, gather feedback, and iron out any kinks that may arise before we roll it out globally." http://blck.by/1ruu4pC
Apple loses iPhone brand exclusivity in China
Apple has lost its exclusive rights to the 'iPhone' brand in China, the Beijing Municipal High People's Court has ruled. According to Quartz, Chinese company Xintong Tiandi is now free to continue selling its non-smartphone "IPHONE" branded products, which include smartphone cases, among other leather goods. The Chinese court ruled that Xintong Tiandi, which registered the "IPHONE" trademark in 2007, could continue to use the trademark because Apple did not start selling the iPhone in China until 2009. Apple also could not prove that Xintong Tiandi's ongoing use of the trademark would cause Apple material harm. The latest ruling by the Chinese government follows its recent decision to shut down the iTunes Movies and iBooks Store. http://bit.ly/1SNhRmB
Bowers & Wilkins bought by EVA Automation
High-end UK audio equipment maker and fixture in Apple retail stores Bowers & Wilkins has been bought out by a California "smart home" tech firm, EVA Automation. Fomer Bowers & Wilkins owner Joe Atkins will continue as CEO of the joint venture, with EVA Automation founder Gordon Yu acting as executive chairman. The two companies said the merger will combine EVA's AV technologies and Bowers & Wilkins' acoustic engineering talents to grow the now-combined firm. Terms of the deal were not disclosed, and it is expected that the Bowers & Wilkins brand name will continue. http://yhoo.it/1SLt6zj