Tag - Oculus Rift
One of the advantages of choosing a PC is that you can have complete control over its build, and you can choose from a range of vendors. Although Apple offers a degree of customizability of the various Macs that it offers, it is still rather limited in the number and type of options you have to choose from. However, as Mac users will attest, Apple is very good at creating highly-desirable machines primarily aimed at getting things done. But does it need to make a "good Mac" in the sense of dramatically steeper graphics, as Oculus Rift creator Palmer Luckey suggests is needed for VR on a Mac?
[Updated with price, shipping dates] Oculus is finally opening up pre-orders for the consumer edition of the Rift virtual reality headset, starting this week. A countdown timer running until 11am EST on Wednesday, January 6 is currently running on the official Oculus website, counting down the hours until the pre-ordering process can begin, and has now been updated to show the price of the headset -- $599 -- and the shipping date of the first units, March 28.
Welcome to the Game Replay, the thrice-weekly look at the wider world of gaming by the staff of MacNN. In today's edition, CCP offers Eve: Valkyrie to those pre-ordering the Oculus Rift, an update for the Steam Controller adds new features, Valve admits approximately 77,000 Steam accounts are victims of fraud each month, and Sony adds new effects to the PlayStation 4's Sharefactory app.
Welcome to the Game Replay, the thrice-weekly look at the wider world of gaming by the staff of MacNN. In today's edition, the lawsuit between ZeniMax and Facebook over Oculus-related trade secrets continues, Bungie reveals why one Destiny actor has been replaced, Rockstar permanently bans some game modders, and a developer files for bankruptcy after finishing a Kickstarter project
Oculus has finally uncovered the consumer version of its virtual reality headset, along with other accessories aimed with helping enhance the VR experience. The Rift headset has received some alterations compared to the version used by developers to make it more suitable for consumers, and an unexpected partnership with Microsoft to allow it to work natively with Windows 10 devices as well as for streaming games from the Xbox One into the headset.
The consumer version of the Oculus Rift will require a high-powered PC when it is finally released. Oculus VR has advised of PC specifications recommended for the "full Rift experience," and though it includes some fairly standard components for a gaming PC, including 8GB of RAM and an Intel Core i5-4590 processor, it will also need a graphics card that is at least the equivalent of an Nvidia Geforce GTX 970 or an AMD 290.
The team behind the Oculus Rift virtual reality headset has confirmed a consumer-grade version is on the way, though it will not arrive this year. The Facebook-owned company will be shipping the first consumer edition of the head-mounted display in the first quarter of 2016, with pre-orders for the long-awaited device set to begin sometime later this year.
A consumer edition of the Oculus Rift virtual reality headset could arrive sooner than expected, the Oculus VR CEO claims. Speaking at Web Summit 2014 in Dublin, Brendan Iribe advised that the VR headset is "close," and the third Crescent Bay model of the popular head-mounted display is said to be "largely finalized for a consumer product."
During the earnings call for third quarter financial results, Facebook CEO Mark Zuckerberg gave further information on the expectations of the Oculus Rift, including the path he sees Oculus traveling in the future. While no exact information was stated about a consumer release, Zuckerberg said it could take years for the technology to be "meaningful."
Today at the Oculus Connect conference, Vice President of Product Nate Mitchell not only showed the third version of the Oculus Rift, the "Crescent Bay," but also revealed that the nascent platform is now a Unity 5 build target, opening up the device to a wide range of developers and potentially additional host platforms beyond Windows and OS X. Additionally, the company announced that it has licensed the RealSpace3D audio technology for future versions of the hardware and software.