Tag - NVIDIA
Apple has hired Jonathan Cohen for an unnamed project away from Nvidia. Cohen was the director of Nvidia's Software Solutions machine learning program, and the hire is sparking rumors about the future of the hypothesized Apple Car and other artificial intelligence programs at Cupertino.
Welcome to the Game Replay, the twice-weekly look at the wider world of gaming by the staff of MacNN. In today's edition, Nintendo adds more costumes and YouTube uploads to Super Smash Bros., Nvidia recalls the Shield Tablet over safety concerns, Sony allows PlayStation Plus subscribers to vote on which free games they will get, and Worms 4 is heading to iOS.
Electronista has had the opportunity at Computex Taipei 2015 to go hands-on with the eagerly anticipated Nvidia Shield Console and high-end GeForce GTX 980 Ti GPU. Although differing substantially in terms of overall processing power, both share Nvidia's latest Maxwell GPU architecture, and stand to put their respective competitors on notice. Read on for our first impressions of these intriguing pieces of technology, which also includes a look at how the GTX 980 Ti performs utilizing Nvidia's latest VR frameworks on the Oculus Rift.
Nvidia has launched its latest non-Titan flagship graphics card, the GeForce GTX 980 Ti, as well as commencing sales for its new set-top box. Part of a raft of announcements made recently, the new card is an upgrade from the GTX 980 that is claimed to easily play games at a 4K resolution, as well as meeting Oculus' virtual reality content requirements of providing images at a resolution of 2160x1200 at 90 frames per second.
Welcome to the Game Replay, the twice-weekly post where MacNN and Electronista look back at the last few days in the wider world of gaming. In today's edition, more IP is confirmed for Lego Dimensions, the Rockstar Editor will be heading to Grand Theft Auto V on next-gen consoles, and Nintendo is seriously contemplating dropping regional restrictions in its next console launch.
Nvidia has outlined what to expect from its graphics cards in 2016, by detailing its upcoming GPU architecture refresh. Following on from the Maxwell architecture used in today's graphics card launches, Pascal promises to provide a performance increase of up to ten times that of current generation cards, making it more useful for supercomputing and intensive processing tasks.
Nvidia has revealed more details for two high-end graphics cards at the GPU Technology Conference earlier today. The GeForce GTX Titan X, initially unveiled as the company's new flagship card for PC gaming at the Game Developers Conference earlier this month, was joined by a new professional card in the Quadro range called the Quadro M6000.
Nvidia has rolled out two new graphics processing units for notebooks. The GeForce GTX 960M and 950M follow the release of the similar GTX 960 GPU from January, and just like the desktop card is in comparison to the higher-powered cards in the GTX 900-series range, the new chips are being offered as a lower-cost, lower-specification alternative to the GTX 980M and 970M that still stand to offer decent visuals to users.
Nvidia is still producing new products in its Titan high-specification graphics cards range, with the company making an unexpected announcement during the Game Developers Conference. CEO Jen-Hsun Huang handed Epic Games CEO and founder Tim Sweeney the first GeForce GTX Titan X, declared by Huang to be the "most advanced GPU the world has ever seen."
Nvidia made two major announcements at the Game Developers Conference, relating to its gaming devices. A console version of the Nvidia Shieldhas been announced, providing similar streaming gameplay as the original handheld and the Shield Tablet, while the Grid cloud-based gaming service will be fully launched in the coming months, including a connection to the Steam online store and subscriptions.