Tag - LucasArts
[Update: Raven releases source code for its Star Wars titles] Following its acquisition of Lucasfilm, Disney has shuttered the venerable video game-producing arm of the company, LucasArts. Formerly known as LucasFilm Games, the dissolution of the company will throw approximately 150 people out of work. Rather than develop titles itself, the company is moving to a licensing model with no internal development taking place, and existing titles -- including Star Wars: First Assault and Star Wars 1313 being cancelled.
Microsoft may have let slip some of its E3 plans early, including a redesigned Xbox 360, through a series of posts and ads. International gaming sites such as Console Tribe briefly showed ads this evening of the rumored slim Xbox 360. Apart from being smaller, the new design has an angular shape reminiscent of the X logo and is more than just the smaller, cooler-running model hinted at earlier. The ads point to it having built-in Wi-Fi for the first time, saving a costly adapter, and making 250GB the standard capacity.
At the GDC show, InstantAction has shown off a new platform that will enable game developers to embed video games in websites such as Facebook, MySpace or blogs, as well as in e-mails. This means users do not need to download the games, and access them from any web-connected computer that has access to a website or e-mail that hosts their game. The company claims that thanks to a combination of in-browser, thin-client and progressive downloading technologies, embedding even high-end games is as easy and fast as uploading a photo or video.
LucasArts has announced that Monkey Island 2 Special Edition: LeChuck's Revenge will be coming to the iPhone alongside availability for the PC and game consoles. The latest version continues the original plot, as Guybrush Threepwood seeks to find the treasure of Big Whoop. Players face challenges such as Voodoo dolls, spitting contests, and amusement parks.
An iPhone port of LucasArts' Star Wars: The Force Unleashed is in development, news from E3 reveals. To be published by THQ Wireless, the game is a scaled-down version of its counterparts on other consoles such as the Wii and Xbox 360. Instead of roaming about in a free-scrolling, fully 3D universe, players travel through a series of static environments similar to earlier Resident Evil games. The game uses the phone's accelerometer only to change aspect ratio; the touchscreen is used for all player actions, including gesture-driven Force throws and lightsaber swings.