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Slim Xbox 360 seen, Project Natal now called Kinect

06/13, 9:10pm

Microsoft let details slip early

Microsoft may have let slip some of its E3 plans early, including a redesigned Xbox 360, through a series of posts and ads. International gaming sites such as Console Tribe briefly showed ads this evening of the rumored slim Xbox 360. Apart from being smaller, the new design has an angular shape reminiscent of the X logo and is more than just the smaller, cooler-running model hinted at earlier. The ads point to it having built-in Wi-Fi for the first time, saving a costly adapter, and making 250GB the standard capacity.

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InstantAction lets developers embed games in websites

03/12, 11:00am

InstantAction shows in-browser game platform

At the GDC show, InstantAction has shown off a new platform that will enable game developers to embed video games in websites such as Facebook, MySpace or blogs, as well as in e-mails. This means users do not need to download the games, and access them from any web-connected computer that has access to a website or e-mail that hosts their game. The company claims that thanks to a combination of in-browser, thin-client and progressive downloading technologies, embedding even high-end games is as easy and fast as uploading a photo or video.

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Monkey Island 2 coming to iPhone

03/11, 7:25pm

Original game also coming to iPhone, Mac

LucasArts has announced that Monkey Island 2 Special Edition: LeChuck's Revenge will be coming to the iPhone alongside availability for the PC and game consoles. The latest version continues the original plot, as Guybrush Threepwood seeks to find the treasure of Big Whoop. Players face challenges such as Voodoo dolls, spitting contests, and amusement parks.

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Star Wars: Force Unleashed heading to iPhone [video]

07/16, 2:50pm

Force Unleashed for iPhone

An iPhone port of LucasArts' Star Wars: The Force Unleashed is in development, news from E3 reveals. To be published by THQ Wireless, the game is a scaled-down version of its counterparts on other consoles such as the Wii and Xbox 360. Instead of roaming about in a free-scrolling, fully 3D universe, players travel through a series of static environments similar to earlier Resident Evil games. The game uses the phone's accelerometer only to change aspect ratio; the touchscreen is used for all player actions, including gesture-driven Force throws and lightsaber swings.

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