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Tag - Khronos
The Khronos Group make a number of announcements regarding OpenGL today at SIGgraph 2014. On top of a number of industry implementations of OpenGL ES 3.1, the group announced the release of OpenGL 4.5. Khronos also unveiled a new project called the Next Generation OpenGL Initiation, in turn asking for participation in the project to help "define a future standard for high-efficiency access to graphics and computing on modern GPUs."
Khronos Group has announced the release of the OpenGL ES 3.1 specification, offering significant functionality enhancements to the royalty-free 3D graphics mobile device API. OpenGL ES 3.1 includes computing shaders written in GLSL ES shading languages, and can share data with the graphics pipeline. Applications can program the vertex and fragment shader stages of the GPU independently, and can mix-and-match vertex and fragment programs without an explicit linking step. Other additions to the latest OpenGL ES include enhanced texturing functionality, shading language improvements, and optional extensions. OpenGL ES 3.1 includes backward compatibility with version 2.0 and 3.0.
Microsoft, through its TechNet Security Research & Defense blog claims that WebGL, the open 3D graphics API, is flawed. Microsoft believes that these flaws present significant security vulnerabilities. Consequently, Microsoft could not incorporate WebGL into any of its products.
Khronos today established a standard that would provide a common platform for touch and motion controls. StreamInput would be a royalty-free programming interface for not just touchscreens but haptic (vibration) feedback, motion sensors like the PlayStation Move or Wii remotes, and even depth camera systems like Microsoft's Kinect. Augmented reality apps, games, and others with advanced controls could keep every device in sync and use extensions to easily add new methods as they come about.
The Khronos Group today published the first specification for OpenGL 4.1 in what's considered a coup for desktop graphics. The standard catches up to DirectX 11 in visual features and overtakes it in integration with other standards: it can now sync graphics with OpenCL to take advantage of video hardware's general-purpose math features. Mobile app developers also now have full compatibility with OpenGL ES 2.0, theoretically letting a developer write an app for the iPhone or Android without having to change the visual effects when porting to a computer.
Standards body Khronos Group today rolled out OpenCL 1.1, a new version of the universal general-purpose computing format. It chiefly adds better integration with other devices: OpenCL events can be linked to those in OpenGL to have more math and graphics events start at the same time. Commands can also come from multiple destinations, and memory buffers can be spread across more than one device.
The Khronos Group today outlined the official feature set for OpenGL 4.0. The new graphics standard is the first major update since the launch of OpenCL and better exploits general computing features. It can draw the output of an OpenCL calculation without having to invoke the main processor and potentially frees up the processor even more when video or a similar task is already being offloaded to the graphics core.
The Khronos Group today published the draft specification for WebGL, its universal standard for accelerated 3D graphics inside web browsers. The initial format takes advantage of HTML5's canvas support to draw OpenGL ES 2.0-level graphics without having to use a plugin. Besides simplifying the use of modern 3D hardware, it lets 3D interact more closely with web pages themselves and supports tasks like scripting to automate events or even test graphics before they're put into finished code.
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Filemaker provides free custom app guide
FileMaker announced today the release of the first in a three-part series of free how-to guides that will lead teams through the process of building a custom app using the FileMaker Platform. FileMaker's new how-to guides provide a step-by-step process that starts with a planning cycle covering goals, requirements, functionality and usability, and run all the way through identifying user scenarios, defining requirements, addressing integration, providing security, and deployment of the final product. http://bit.ly/1o08wQh
OCZ Trion 150 SSD shifts to 15nm TLC NAND
SSD manufacturer OCZ has updated its entry-level 2.5-inch Trion 100 SSD. The new Trion 150 has similar performance to the now replaced model, and now utilizes 15nm TLC NAND. Sequential read speeds top out at 550MB/S, with 4KB random write speeds running from 25K IOPS in the 120GB model, to 64K IOPS in the 960GB version of the drive. Endurance is limited to 30TB in the 120GB, and peaks at 240TB in the 960GB version. Retail prices vary between $46 for 120GB, to $270 for the 960GB version. http://bit.ly/1nVmlyL
Google off the hook in CAPTCHA labor suit
US District Jacqueline Scott Corley has dismissed a proposed class-action suit against Google, that alleged that Google secretly was given an economic gain without user knowledge. The suit alleged, correctly, that the second word in Google's CAPTCHA service was used as a crowd-sourced word identification for Google's book-scanning project. The judge ruled that the suit as filed had no facts to support a "reasonable consumer would expect to receive compensation" for the seconds it took to complete the form, and in addition, the free Gmail account provided more than offset any labor penalty incurred by the user. http://bit.ly/1o06Cir
Secure your Google accounts today
Google is offering 2GB of Google Drive storage today for free, if users check the security of their accounts. As part of Safer Internet Day 2016, the scheme will give the 2GB storage extension to anyone going through the Google Security Checkup, examining connected devices, permissions, and other security settings associated with their Google account.
Swift benchmarking suite goes open-source
Following the release of new betas for all its platforms, Apple on Monday also made a suite of 75 tools for benchmarking Swift-developed coding projects, including libraries for benchmarking functions, a utility for comparing the resulting metrics, and a driver for running them. The company says it is asking the community for help in developing additional benchmarks, as well as further "helper" libraries and overall code review for better stability and performance. Apple plans to include benchmark pull requests in Swift's new continuous integration system as well. http://bit.ly/1W8u0EU
Instagram now supporting multiple accounts
As reported earlier, Instagram is now rolling out support for multiple accounts (up to five) in version 7.1.5 of its iOS app. The feature has been one of the main attractions of third-party Instagram clients, but it is unclear if users must seek out an "add account" preference in the app; additionally, some users are reporting that the ability to add accounts has not yet been added. The company says notifications "depend on when you last logged in, and the number of devices that are logged into that account," suggesting not all notifications across accounts will appear when logged into a given one. http://bit.ly/1moh95p
Pictures of Galaxy S7, Edge leaked
New images have been leaked of Samsung's new Galaxy S7 and S7 Edge. The images of the Galaxy S7 are very similar to a draft leaked earlier this year, with a curved back reminiscent of the iPhone 3G with the normal Samsung camera hump in the upper center of the phone. The picture of the Galaxy S7 Edge as leaked is running a benchmark application showing modest improvements over the S6 line, if accurate. Both models are expected to be formally announced in a February 21 press event hosted by Samsung. http://bit.ly/20Gf07X