Tag - Khronos
The Khronos Group, an open consortium of hardware and software companies, has announced the immediate availability of the Vulkan 1.0 royalty-free, open-standard API specification. This ground-up design, complementing the existing OpenGL and OpenGL ES 3D APIs, provides applications direct control over GPU acceleration for maximized performance and predictability with minimized CPU overhead and efficient multi-threaded performance.
The Khronos Group make a number of announcements regarding OpenGL today at SIGgraph 2014. On top of a number of industry implementations of OpenGL ES 3.1, the group announced the release of OpenGL 4.5. Khronos also unveiled a new project called the Next Generation OpenGL Initiation, in turn asking for participation in the project to help "define a future standard for high-efficiency access to graphics and computing on modern GPUs."
Khronos Group has announced the release of the OpenGL ES 3.1 specification, offering significant functionality enhancements to the royalty-free 3D graphics mobile device API. OpenGL ES 3.1 includes computing shaders written in GLSL ES shading languages, and can share data with the graphics pipeline. Applications can program the vertex and fragment shader stages of the GPU independently, and can mix-and-match vertex and fragment programs without an explicit linking step. Other additions to the latest OpenGL ES include enhanced texturing functionality, shading language improvements, and optional extensions. OpenGL ES 3.1 includes backward compatibility with version 2.0 and 3.0.
Microsoft, through its TechNet Security Research & Defense blog claims that WebGL, the open 3D graphics API, is flawed. Microsoft believes that these flaws present significant security vulnerabilities. Consequently, Microsoft could not incorporate WebGL into any of its products.
Khronos today established a standard that would provide a common platform for touch and motion controls. StreamInput would be a royalty-free programming interface for not just touchscreens but haptic (vibration) feedback, motion sensors like the PlayStation Move or Wii remotes, and even depth camera systems like Microsoft's Kinect. Augmented reality apps, games, and others with advanced controls could keep every device in sync and use extensions to easily add new methods as they come about.
The Khronos Group today published the first specification for OpenGL 4.1 in what's considered a coup for desktop graphics. The standard catches up to DirectX 11 in visual features and overtakes it in integration with other standards: it can now sync graphics with OpenCL to take advantage of video hardware's general-purpose math features. Mobile app developers also now have full compatibility with OpenGL ES 2.0, theoretically letting a developer write an app for the iPhone or Android without having to change the visual effects when porting to a computer.
Standards body Khronos Group today rolled out OpenCL 1.1, a new version of the universal general-purpose computing format. It chiefly adds better integration with other devices: OpenCL events can be linked to those in OpenGL to have more math and graphics events start at the same time. Commands can also come from multiple destinations, and memory buffers can be spread across more than one device.
The Khronos Group today outlined the official feature set for OpenGL 4.0. The new graphics standard is the first major update since the launch of OpenCL and better exploits general computing features. It can draw the output of an OpenCL calculation without having to invoke the main processor and potentially frees up the processor even more when video or a similar task is already being offloaded to the graphics core.
The Khronos Group today published the draft specification for WebGL, its universal standard for accelerated 3D graphics inside web browsers. The initial format takes advantage of HTML5's canvas support to draw OpenGL ES 2.0-level graphics without having to use a plugin. Besides simplifying the use of modern 3D hardware, it lets 3D interact more closely with web pages themselves and supports tasks like scripting to automate events or even test graphics before they're put into finished code.
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Cirrus creates Lightning-headphone dev kit
Apple supplier Cirrus Logic has introduced a MFi-compliant new development kit for companies interested in using Cirrus' chips to create Lightning-based headphones, which -- regardless of whether rumors about Apple dropping the analog headphone jack in its iPhone this fall -- can offer advantages to music-loving iOS device users. The kit mentions some of the advantages of an all-digital headset or headphone connector, including higher-bitrate support, a more customizable experience, and support for power and data transfer into headphone hardware. Several companies already make Lightning headphones, and Apple has supported the concept since June 2014. http://bit.ly/29giiZj
Apple Store app offers Procreate Pocket
The Apple Store app for iPhone, which periodically rewards users with free app gifts, is now offering the iPhone "Pocket" version of drawing app Procreate for those who have the free Apple Store app until July 28. Users who have redeemed the offer by navigating to the "Stores" tab of the app and swiping past the "iPhone Upgrade Program" banner to the "Procreate" banner have noted that only the limited Pocket (iPhone) version of the app is available free, even if the Apple Store app is installed and the offer redeemed on an iPad. The Pocket version currently sells for $3 on the iOS App Store. [32.4MB]
Porsche adds CarPlay to 2017 Panamera
Porsche has added a fifth model of vehicle to its CarPlay-supported lineup, announcing that the 2017 Panamera -- which will arrive in the US in January -- will include Apple's infotainment technology, and be seen on a giant 12.3-inch touchscreen as part of an all-new Porsche Communication Management system. The luxury sedan starts at $99,900 for the 4S model, and scales up to the Panamera Turbo, which sells for $146,900. Other vehicles that currently support CarPlay include the 2016 911 and the 2017 models of Macan, 718 Boxster, and 718 Cayman. The company did not mention support for Google's corresponding Android Auto in its announcement. http://bit.ly/295ZQ94
Apple employees testing wheelchair features
New features included in the forthcoming watchOS 3 are being tested by Apple retail store employees, including a new activity-tracking feature that has been designed with wheelchair users in mind. The move is slightly unusual in that, while retail employees have previously been used to test pre-release versions of OS X and iOS, this marks the first time they've been included in the otherwise developer-only watchOS betas. The company is said to have gone to great lengths to modify the activity tracker for wheelchair users, including changing the "time to stand" notification to "time to roll" and including two wheelchair-centric workout apps. http://bit.ly/2955JDa
SanDisk reveals two 256GB microSDXC cards
SanDisk has introduced two 256GB microSDXC cards. Arriving in August for $150, the Ultra microSDXC UHS-I Premium Edition card offers transfer speeds of up to 95MB/s for reading data. The Extreme microSDXC UHS-I card can read at a fast 100MB/s and write at up to 90MB/s, and will be shipping sometime in the fourth quarter for $200. http://bit.ly/294Q1If
Apple's third-quarter results due July 26
Apple has advised it will be issuing its third-quarter results on July 26, with a conference call to answer investor and analyst queries about the earnings set to take place later that day. The stream of the call will go live at 2pm PT (5pm ET) via Apple's investor site, with the results themselves expected to be released roughly 30 minutes before the call commences. Apple's guidance for the quarter put revenue at between $41 billion and $43 billion. http://apple.co/1oi1Pbm
Twitter stickers slowly roll out to users
Twitter has introduced "stickers," allowing users to add extra graphical elements to their photos before uploading them to the micro-blogging service. A library of hundreds of accessories, props, and emoji will be available to use as stickers, which can be resized, rotated, and placed anywhere on the photograph. Images with stickers will also become searchable with viewers able to select a sticker to see how others use the same graphic in their own posts. Twitter advises stickers will be rolling out to users over the next few weeks, and will work on both the mobile apps and through the browser. http://bit.ly/29bbwUE