Tag - Immersion
Apple has been hit with a fresh lawsuit from Immersion , a company that has specialized in haptic feedback technology for over 20 years. The new suit alleges that Apple's 12-inch MacBook and MacBook Pro models with Force Touch trackpads violate one of its patents. Immersion also alleges that the iPhone 6s violates another three of its patents.
Once upon a time, the concept of virtual reality was pretty far-fetched, but thanks to things like Google Cardboard and the Oculus Rift, it's finally arrived. App developers have taken notice as well, creating and collecting content specifically for full immersion, and we couldn't be happier. Today we're checking out Vrse, aN app that allows you to enjoy immersive video.
Google has settled in a patent lawsuit with touch technology company Immersion over infringement of the latter's IP in haptic touchscreen technology. The lawsuit has taken nine months to close, and predates Google's ownership of Motorola, and has ended with the search giant licensing the patents in question, compensating for previous Motorola device shipments, and intending to pay for patent usage in smartphones developed by the company in the future.
Immersion has already introduced its Motiv haptic feedback platform for the Android OS earlier this year, but it's now making the promised SDK available for download. SDK 1.0 will let Android developers to bring tactile feedback into their products. It contains hundreds of haptic effects, code samples and other resources.
Immersion on Thursday showed off its new MOTIV development platform for Android devices. The technology promises to bring next-generation haptic feedback to device makers and app developers. Immersion believed the current process of bringing haptic feedback into a user interface and applications is too complicated and that its MOTIV platform will ease this process for an interface or an app.
Synaptics on Monday revealed a concept phone design that shows input methods beyond touchscreens. The Fuse, co-designed by TheAlloy and The Astonishing Tribe, has a multi-touch capacitive screen but also embeds grip and touch sensors on the sides that can recognize when the phone is squeezed or touched beyond its display. It would even have basic touch control from the back of the phone to provide control without blocking the screen itself.
Immersion on Tuesday announced it has joined the Symbian Foundation, giving other members access to the company's TouchSense haptics technology. The TouchSense API is available for free to programmers who are developing applications for the Symbian platform and cellphone makers can separately license Immersion's haptic technology. Haptic feedback such as Immersion's theoretically improve touchscreen interaction by producing confirmation of a virtual button press with vibration and sound.
Virtual Reality Feedback head and inventor Craig Thorner this week sued Sony's PlayStation divisions in Japan and the US, as well as PDP/Electro Source and multiple attorneys, over the alleged theft of intellectual property relating to force feedback technology that would ultimately be used in the DualShock 3 controller for later PlayStation 3 consoles. New Jersey-based Thorner claims that Sony violated trust by failing to defend him and his patents against lawsuits from Immersion.
It was announced today that Immersion Corp. will pay $20.8 million to Microsoft to settle a lawsuit regarding vibration technology used in the latter's gaming system controllers. As part of the settlement, Immersion will join Microsoft's Certified Partner Program. The now-discarded lawsuit stems from a previous settlement Sony and Immersion reached that saw Sony pay Immersion $121 million for use of its patented technology, with Microsoft claiming its sublicense agreement gives it a claim to a portion of the Sony/Immersion settlement that Immersion initially refused to pay.
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Cirrus creates Lightning-headphone dev kit
Apple supplier Cirrus Logic has introduced a MFi-compliant new development kit for companies interested in using Cirrus' chips to create Lightning-based headphones, which -- regardless of whether rumors about Apple dropping the analog headphone jack in its iPhone this fall -- can offer advantages to music-loving iOS device users. The kit mentions some of the advantages of an all-digital headset or headphone connector, including higher-bitrate support, a more customizable experience, and support for power and data transfer into headphone hardware. Several companies already make Lightning headphones, and Apple has supported the concept since June 2014. http://bit.ly/29giiZj
Apple Store app offers Procreate Pocket
The Apple Store app for iPhone, which periodically rewards users with free app gifts, is now offering the iPhone "Pocket" version of drawing app Procreate for those who have the free Apple Store app until July 28. Users who have redeemed the offer by navigating to the "Stores" tab of the app and swiping past the "iPhone Upgrade Program" banner to the "Procreate" banner have noted that only the limited Pocket (iPhone) version of the app is available free, even if the Apple Store app is installed and the offer redeemed on an iPad. The Pocket version currently sells for $3 on the iOS App Store. [32.4MB]
Porsche adds CarPlay to 2017 Panamera
Porsche has added a fifth model of vehicle to its CarPlay-supported lineup, announcing that the 2017 Panamera -- which will arrive in the US in January -- will include Apple's infotainment technology, and be seen on a giant 12.3-inch touchscreen as part of an all-new Porsche Communication Management system. The luxury sedan starts at $99,900 for the 4S model, and scales up to the Panamera Turbo, which sells for $146,900. Other vehicles that currently support CarPlay include the 2016 911 and the 2017 models of Macan, 718 Boxster, and 718 Cayman. The company did not mention support for Google's corresponding Android Auto in its announcement. http://bit.ly/295ZQ94
Apple employees testing wheelchair features
New features included in the forthcoming watchOS 3 are being tested by Apple retail store employees, including a new activity-tracking feature that has been designed with wheelchair users in mind. The move is slightly unusual in that, while retail employees have previously been used to test pre-release versions of OS X and iOS, this marks the first time they've been included in the otherwise developer-only watchOS betas. The company is said to have gone to great lengths to modify the activity tracker for wheelchair users, including changing the "time to stand" notification to "time to roll" and including two wheelchair-centric workout apps. http://bit.ly/2955JDa
SanDisk reveals two 256GB microSDXC cards
SanDisk has introduced two 256GB microSDXC cards. Arriving in August for $150, the Ultra microSDXC UHS-I Premium Edition card offers transfer speeds of up to 95MB/s for reading data. The Extreme microSDXC UHS-I card can read at a fast 100MB/s and write at up to 90MB/s, and will be shipping sometime in the fourth quarter for $200. http://bit.ly/294Q1If
Apple's third-quarter results due July 26
Apple has advised it will be issuing its third-quarter results on July 26, with a conference call to answer investor and analyst queries about the earnings set to take place later that day. The stream of the call will go live at 2pm PT (5pm ET) via Apple's investor site, with the results themselves expected to be released roughly 30 minutes before the call commences. Apple's guidance for the quarter put revenue at between $41 billion and $43 billion. http://apple.co/1oi1Pbm
Twitter stickers slowly roll out to users
Twitter has introduced "stickers," allowing users to add extra graphical elements to their photos before uploading them to the micro-blogging service. A library of hundreds of accessories, props, and emoji will be available to use as stickers, which can be resized, rotated, and placed anywhere on the photograph. Images with stickers will also become searchable with viewers able to select a sticker to see how others use the same graphic in their own posts. Twitter advises stickers will be rolling out to users over the next few weeks, and will work on both the mobile apps and through the browser. http://bit.ly/29bbwUE