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Tag - EVGA
EVGA has revealed the Torq X5, X5L, and X3 gaming mice to their range, alongside its existing Torq X10. Featuring customizable RGB LEDs, onboard storage for five profiles, and eight programmable buttons using Omron switches, the mice ship in four different models, with the standard X5 and X3 having 6,400 dpi and 4,000 dpi optical sensors respectively, while the X5L uses 8,200 dpi laser sensor. The new collection starts from $40, rising up to $60.
EVGA announced that it is putting a new cooling design into effect with the next generation of Nvidia cards. The Maxwell-powered GTX 970 and GTX 980 will include the ACX 2.0 fan technology, an improvement over the company's previous generation, that is said to use less fan power, have a quieter sound signature and keep cards cooler.
EVGA had a presence at the Penny Arcade Expo in Seattle over the weekend, showing off some of the products it has released for X99 motherboards, mice and power supplies. With the X99 chipset and Haswell Extreme Edition processors being the talk of the show, EVGA put its first three motherboards on display, including a Micro-ATX version, a mid-level FTW board and a high-end Classified board.
EVGA has announced the GeForce GTX 680 Mac Edition, a new video card for the Mac Pro. The hardware uses 2GB of GDDR5 RAM, and includes four outputs: HDMI, DisplayPort 1.1, and two dual-link DVI connections. The card can also be used alongside Boot Camp and/or Windows, and supports standards including OpenCL and CUDA, which allow a video card to handle non-graphics tasks.
NVIDIA at its Gaming Festival in Shanghai unveiled the expected GeForce GTX 690. The dual-chip board is billed as the fastest on offer and combines two partly downscaled GTX 680 units for a major leap in speed over the GTX 590. With 3,072 processing cores, it in many cases runs games twice as fast as the GTX 680.
NVIDIA on Tuesday set out to lure more mid-range gamers and professionals by introducing both the regular, non-Ti version of the GeForce GTX 560 as well as a new Tesla card. The new card trips down just enough to drop the price down to $199 with 336 stream (visual effects) processors, 56 texture address units, and at least an 810MHz core clock speed, 1.62GHz effects shader clocks and 1GHz GDDR5 memory. While its core and texture unit counts are similar to the outgoing GTX 460, the newer design and higher clock speeds should make it noticeably faster.
NVIDIA as it promised has launched the GeForce GTX 590 as its fastest-ever graphics hardware. The design mates two underclocked GTX 580 chips on one board and includes 1,024 visual processing cores, dual 384-bit memory buses and a total of 3GB of RAM spread across the two chips. It may also be as much as two times quieter than the Radeon HD 6990, since each chip now has its own vapor chamber cooling system and combined stop at 48dB of noise, even at full speed.
NVIDIA today brought its second-generation Fermi hardware into the true mid-range while simultaneously resurrecting the Ti badge not used since the GeForce 3 and 4 days. The GeForce GTX 560 Ti directly replaces the GTX 460 and is about a third faster, owing both to 384 visual effects cores (up from 332) as well as a much higher 822MHz core and 1.64GHz shader clocks (up from 675MHz and 1.35GHz). Eight hardware tessellation engines also give it a steeper performance increase for DirectX 11 and OpenGL games that support the feature.
NVIDIA today confirmed its second-ever GeForce 500 series chipset in a push to bring its new graphics to the mainstream. The GTX 570 has the exact same 480 cores as the old GTX 480 but, through the refined architecture, runs at a higher 732MHz main clock speed, 1.46GHz clock for each core and a 1.9GHz memory clock. It uses a narrower 320-bit memory interface (down from 384 bits) but, due to the combined improvements, has a higher texture fill rate bumped up from 42 billion to 43.9 billion pixels per second.
NVIDIA today at last confirmed the existence of the GeForce GTX 580, its new graphics leader. The design jumps from 480 processing cores to 512 and adds 16 PolyMorph (hardware geometry tessellation) units that significantly boost the performance, especially when they can be fully used in DirectX 11 and OpenGL 4.1. In extreme cases, a GTX 580 can be up to 160 percent faster than a Radeon HD 5870 in a game like HAWX 2 and 62 percent faster in a DX9/DX10 game like StarCraft II.