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Game Replay: Day of the Tentacle Remastered, Dizzy, Blizzard

10/25, 11:57pm

Gaming news summary for October 25, 2015

Welcome to the Game Replay, the thrice-weekly look at the wider world of gaming by the staff of MacNN. In today's edition, the first images of Day of the Tentacle Remastered surface, Blizzard starts testing voice chat, a lost Dizzy game is made available to play after 22 years, and Valve updates its mobile app to make Steam accounts more secure.


Game Replay: Game UK Splatoon robbery, new Evolve arena mode

05/27, 10:58pm

Gaming news summary for May 27, 2015

Welcome to the Game Replay, the twice-weekly look at the wider world of gaming by the staff of MacNN and Electronista. In today's edition, a robbery of a game retailer causes issues for Nintendo's UK Splatoon launch, a new arena mode has been added to Evolve, and the republishing of Iron Brigade by Double Fine.


Apple Game Roundup: Spiderweb and iOS, Broken Age, Heroes of the Storm

04/28, 5:43pm

Apple Game Roundup for April 28, 2015

On Tuesdays and Fridays, MacNN takes a few minutes to round up important goings-on in the Mac and iOS gaming world. Today, we're looking at Heroes of the Storm's release date, Spiderweb Software departing iOS development, and the release of Chapter II of Broken Age.


Weekly Game Replay: Double Fine layoffs, $10B Call of Duty franchise

11/23, 8:20pm

News from the video game industry for the week of November 16

Every Sunday, Electronista and MacNN offer up a one-stop article for some of the happenings in the video game industry over the past week. In this week's edition of Weekly Game Replay, we look at Double Fine layoffs, Call of Duty reaching $10 billion in sales for the franchise, World of Warcraft recapturing 10 million active subscriptions, Sweden considering a sexism label for video games, Activision settling its shareholder lawsuit, and more.


Game dev Double Fine ends record Kickstarter with $3.3m

03/13, 8:45pm

Double Fine sets record for Kickstarter projects

Psychonauts developer Double Fine ended its Kickstarter project Tuesday evening with the largest project in the site's history. The fundraising for an adventure game earned $3,335,325 since its early February start, or more than eight times the $400,000 the studio had set for its original budget. Its actual budget will be higher, as another $110,000 had been pledged by others in the game industry outside of Kickstarter proper.


Double Fine gets game to $1m funding through Kickstarter

02/09, 8:15pm

Dev more than doubles original target

Double Fine Productions has surpassed its Kickstarter funding goal in just eight hours since the developer began accepting pledges to help create an adventure game and a documentary to chronicle the experience. The project has achieved over $1 million in investment pledges, more than doubling the original goal of $400,000.



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