Tag - Distimo
Apple's App Store has reportedly held its leading position this year in terms of revenue, though Google Play has maintained a stronger growth rate, according to data published by app analytics firm Distimo. Between January and November, Apple's revenue share had fallen from 70 to 63 percent while Google's share jumped from 30 to 37 percent.
Distimo has taken a fresh look at mobile app promos that has shown a sharp contrast in their effects on Android and iOS apps. Being featured in the official store has the most impact on Android, the research found. An Android developer typically jumps 42 spots in the popular rankings in the first three days after it's highlighted in Android Market, where iOS App Store titles jump a relatively small 27 spots on the iPad and just 15 on the iPhone.
Unofficial Distimo tracking has shown Android Market already at over 400,000 active apps. The figure comes just four months after it reached 300,000 in August. Nearly 100,000 publishers are in the store, each of which posts about 4.1 apps on average.
The end of 2011 still has the iOS App Store much more profitable than Android Market, Distimo found in its year-end wrap-up. Over the course of 2011, the iPhone side of the App Store made four times the revenue of the entire Android Market, while the iPad side made twice as much. The discrepancy came even as Android became tops in device share and had nearly 350,000 active apps, based on its own figures.
The Windows Phone Marketplace has grown quickly in its first year, but is still well behind its peers, Distimo said in a look back on Tuesday. Although it was at about 35,000 apps as of October (40,000 in November), its actual download traffic tops just 131,000 apps a day in the top 300 apps. Apple sees over 5.1 million each day, or about 39 times more.
A new Distimo study on Wednesday showed Apple riding a wave in gaming based on a wider shift to "freemium" games. The pay-for-extras model from games like Smurf's Village now makes up 52 percent of the revenue coming from games. The shift makes it about ten times larger than it was a year ago and saw about 35 percent of games supporting some kind of in-game pay system.
A new Distimo study on Friday has revealed that Android is still much more difficult to survive for developers of paid apps than iOS. Research found that 79.3 percent of paid apps on Google's platform have been downloaded fewer than 100 times, and even 19.6 percent of free apps were just as marginal. Paid apps were also much less likely to be popular than in Apple's shop: where only two paid Android apps had passed 500,000 downloads worldwide for their whole lifespan, there were six iPhone apps that had managed that amount just in two months of US sales.
Market research group Distimo has compiled a report on the Mac App Store showing that it is off to a relatively slow start compared with the number of iOS apps available through the iTunes App Store at the same stage. The Distimo report shows that the Mac App Store had 2,225 apps available at the two-month mark, which amounts to around a quarter of the number of apps that had become available for the iPad over the same timeframe. App developers on the Mac App Store in the top 300 rankings also pulled in half the revenue, on average, of iPad app developers in the top 300.
Windows Phone 7's early app market is much more competitive with the iPhone and other platforms than Windows Mobile, Distimo found in its latest study. The average price of any paid WP7 app is now the cheapest of all the stores at about $1.95, or double the $4 for iPhone apps. Microsoft's one-time attempt at pushing premium apps is still evident at the older Windows Marketplace for Mobile, where the average app is three times more expensive at $6.27.
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Cirrus creates Lightning-headphone dev kit
Apple supplier Cirrus Logic has introduced a MFi-compliant new development kit for companies interested in using Cirrus' chips to create Lightning-based headphones, which -- regardless of whether rumors about Apple dropping the analog headphone jack in its iPhone this fall -- can offer advantages to music-loving iOS device users. The kit mentions some of the advantages of an all-digital headset or headphone connector, including higher-bitrate support, a more customizable experience, and support for power and data transfer into headphone hardware. Several companies already make Lightning headphones, and Apple has supported the concept since June 2014. http://bit.ly/29giiZj
Apple Store app offers Procreate Pocket
The Apple Store app for iPhone, which periodically rewards users with free app gifts, is now offering the iPhone "Pocket" version of drawing app Procreate for those who have the free Apple Store app until July 28. Users who have redeemed the offer by navigating to the "Stores" tab of the app and swiping past the "iPhone Upgrade Program" banner to the "Procreate" banner have noted that only the limited Pocket (iPhone) version of the app is available free, even if the Apple Store app is installed and the offer redeemed on an iPad. The Pocket version currently sells for $3 on the iOS App Store. [32.4MB]
Porsche adds CarPlay to 2017 Panamera
Porsche has added a fifth model of vehicle to its CarPlay-supported lineup, announcing that the 2017 Panamera -- which will arrive in the US in January -- will include Apple's infotainment technology, and be seen on a giant 12.3-inch touchscreen as part of an all-new Porsche Communication Management system. The luxury sedan starts at $99,900 for the 4S model, and scales up to the Panamera Turbo, which sells for $146,900. Other vehicles that currently support CarPlay include the 2016 911 and the 2017 models of Macan, 718 Boxster, and 718 Cayman. The company did not mention support for Google's corresponding Android Auto in its announcement. http://bit.ly/295ZQ94
Apple employees testing wheelchair features
New features included in the forthcoming watchOS 3 are being tested by Apple retail store employees, including a new activity-tracking feature that has been designed with wheelchair users in mind. The move is slightly unusual in that, while retail employees have previously been used to test pre-release versions of OS X and iOS, this marks the first time they've been included in the otherwise developer-only watchOS betas. The company is said to have gone to great lengths to modify the activity tracker for wheelchair users, including changing the "time to stand" notification to "time to roll" and including two wheelchair-centric workout apps. http://bit.ly/2955JDa
SanDisk reveals two 256GB microSDXC cards
SanDisk has introduced two 256GB microSDXC cards. Arriving in August for $150, the Ultra microSDXC UHS-I Premium Edition card offers transfer speeds of up to 95MB/s for reading data. The Extreme microSDXC UHS-I card can read at a fast 100MB/s and write at up to 90MB/s, and will be shipping sometime in the fourth quarter for $200. http://bit.ly/294Q1If
Apple's third-quarter results due July 26
Apple has advised it will be issuing its third-quarter results on July 26, with a conference call to answer investor and analyst queries about the earnings set to take place later that day. The stream of the call will go live at 2pm PT (5pm ET) via Apple's investor site, with the results themselves expected to be released roughly 30 minutes before the call commences. Apple's guidance for the quarter put revenue at between $41 billion and $43 billion. http://apple.co/1oi1Pbm
Twitter stickers slowly roll out to users
Twitter has introduced "stickers," allowing users to add extra graphical elements to their photos before uploading them to the micro-blogging service. A library of hundreds of accessories, props, and emoji will be available to use as stickers, which can be resized, rotated, and placed anywhere on the photograph. Images with stickers will also become searchable with viewers able to select a sticker to see how others use the same graphic in their own posts. Twitter advises stickers will be rolling out to users over the next few weeks, and will work on both the mobile apps and through the browser. http://bit.ly/29bbwUE