Tag - AMD
Chip manufacturer AMD continues to lose money. In its latest round of quarterly results, the company announced revenue for the fourth quarter of 2015 at $958 million, with an operating loss of $49 million, and net loss of $102 million, or $0.13 per share. The company's reported revenue of $958 million is down 10 percent sequentially, primarily driven by seasonally lower sales of semi-custom system on a chip sets (SoC), and down 23 percent year-over-year, because of weak PC sales industry-wide.
Chip design and manufacturing company AMD yesterday announced revenue for the third quarter of 2015 of $1.06 billion. With the loss of revenue, the company also noted an operating loss of $158 million, forcing a net loss of $197 million. Losses per share came to $0.25 per share.
AMD is consolidating all of its graphic technology developments under one roof. AMD today announced the promotion of ex-Apple engineer and executive Raja Koduri to senior vice president and chief architect, of the newly formed Radeon Technologies Group, reporting to president and CEO Doctor Lisa Su. In his expanded role with the division, Koduri is now responsible for overseeing all aspects of graphics technologies used in AMD's APU, discrete GPU, semi-custom, and GPU compute products.
Welcome to the Game Replay, the thrice-weekly look at the wider world of gaming by the staff of MacNN. In today's edition, CD Projekt managed to achieve over 6 million The Witcher 3 sales in six weeks, Rovio announces more job cuts, AMD reveals details of the Radeon R9 Nano GPU, and the creator of Gears of War unveils his latest project.
At the end of last week, chip manufacturer AMD announced revenue for the second quarter of 2015 of $942 million, an operating loss of $137 million, and a net loss of $181 million, or $0.23 per share. Despite claiming that the company is on track, AMD CEO and President Dr. Lisa Su pointed responsibility for the worsening financial condition of the company on "near-term challenges in our PC processor business due to lower-than-expected consumer demand."
AMD is no longer going to be working on Mantle, its API launched in 2013 that allows developers to work with its Graphics Core Next GPUs at a low level, according to a report. The chip manufacturer isn't directly ending support for the API, but has apparently confirmed that it will no longer be producing any new optimizations for Mantle, with AMD instead seemingly concentrating on making their future cards and drivers work better with DirectX 12 and Vulkan.
AMD's highest-specification graphics cards have been replaced by a new frontrunner, with the chip producer also revealing a collection of more moderate graphics cards. The new R9 Fury series is headed up by the Fury X, a card that is claimed to not only have the highest GPU memory bandwidth ever, but also manages to scale the card's length down to an extremely small 7.5 inches.
AMD has unveiled a new roster of A-Series processor, the sixth-generation "Carrizo" system-on-chip (SoC). The A-Series consists of processors that AMD claims are the "most versatile notebook processor ever produced," said to provide improved streaming and gaming performance, with the range also using such a low amount of power that notebooks using them could potentially last for an entire day on a single battery charge.
AMD will concentrate on making more lucrative high-specification processors instead of low-cost chips, the CEO has advised during the company's recent Financial Analyst Day. Alongside a new roadmap showing what to expect from the chip producer in future releases, it has also admitted it needs to make changes in order to rescue itself financially.
Today, at the Game Developer Conference in San Francisco, AMD announced an initiative to deliver what it calls the best possible VR experience for developers and users. The first output of AMD's initiative is LiquidVR, a set of technologies focused on enabling exceptional VR content development for AMD hardware, improved comfort in VR applications by simplifying performance-boosting techniques, and plug-and-play compatibility with VR headsets.