MacNN | OpenGL News http://www.macnn.com/ MacNN is the leading source for news about Apple and the Mac industry. It offers news, reviews, discussion, tips, troubleshooting, links, and reviews every day. The best place for Mac News. Period. en-us OpenGL, Latest News, Headlines, Stories; http://images.macnn.com/images/macnn-logo-bw.gif http://www.macnn.com/ Graphic Remedy ships completed gDEBugger iPhone http://www.macnn.com/articles/09/10/06/debugs.iphone.graphic.engines/ <img align='left' src='http://photos.macnn.com/news/0910/gdebugiphone.jpg' border='0' width='176' height='120' />Graphic Remedy says it has released the completed version of gDEBugger iPhone, its latest development tool. The software debugs OpenGL ES-based graphics engines intended for iPhone apps; programmers can thus work on improving rendering speed, as well as reducing memory footprints. gDEBugger operates on top of the Apple iPhone Simulator and supports iPhone 2.2.1, 3.0 and 3.1 SDKs, as well as both... http://www.macnn.com/articles/09/10/06/debugs.iphone.graphic.engines/ Tue, 06 Oct 2009 16:50:00 GMT WebGL brings 3D graphics to browsers without using plug-ins http://www.macnn.com/articles/09/09/14/khronos.group.preparing.new.standard.for.2010/ <img align='left' src='http://photos.macnn.com/gallery/sep2009/webgl.jpg' border='0' width='176' height='120' />Developers working with Khronos Group are currently testing a new standard, WebGL, that aims to bring hardware-accelerated 3D graphics to a wide range of browsers without requiring a dedicated plug-in. The system is based on the Canvas element within HTML5, but adds the ability for OpenGL functionality to be accessible using JavaScript.... http://www.macnn.com/articles/09/09/14/khronos.group.preparing.new.standard.for.2010/ Mon, 14 Sep 2009 20:25:00 GMT Khronos releases OpenGL 3.2 spec http://www.macnn.com/articles/09/08/04/khronos.outs.opengl.32/ <img align='left' src='http://images.macnn.com/esta/content/0808/amdcinema2.jpg' border='0' width='176' height='120' />At the SIGGRAPH show that kicked off on Tuesday in New Orleans, the Khronos Group announced the release of its latest OpenGL graphics standard, OpenGL 3.2 (PDF). This update, the third major one in the last year, improves performance, quality, accelerated geometry processing and greater flexibility in dealing with 3D applications. Open GL 3.1 was released in March.... http://www.macnn.com/articles/09/08/04/khronos.outs.opengl.32/ Tue, 04 Aug 2009 19:45:00 GMT WebGL standard promises plug-in free 3D acceleration http://www.macnn.com/articles/09/08/04/webgl.standard.detailed/ <img align='left' src='http://images.macnn.com/macnn/news/0908/idrage.jpg' border='0' width='176' height='120' />Standards firm Khronos has revealed details on WebGL, an upcoming graphics technology. The standard provides a JavaScript binding for OpenGL ES 2.0, allowing 3D-accelerated graphics within a variety of web browsers. More crucially the standard eliminates the need for custom rendering plug-ins, enabling complex 3D on websites as matter of course. Some expected uses include online gaming, as at s... http://www.macnn.com/articles/09/08/04/webgl.standard.detailed/ Tue, 04 Aug 2009 17:10:00 GMT gDEBugger iPhone analyzes OpenGL-based iPhone apps http://www.macnn.com/articles/09/08/03/gdebugger.iphone.beta/ <img align='left' src='http://images.macnn.com/macnn/news/0906/gDEBuggeriPhone.jpg' border='0' width='176' height='120' />Graphic Remedy has released a beta version of gDEBugger iPhone. The software is used to analyze graphic system implementations when developing OpenGL-based titles for the iPhone. OpenGL ES 1.1 and 2.0 are supported, in which users can locate performance bottlenecks, and unnecessary function calls and state changes. The tool also tracks errors and can automatically suspend an app run when errors o... http://www.macnn.com/articles/09/08/03/gdebugger.iphone.beta/ Mon, 03 Aug 2009 20:15:00 GMT gDEBugger iPhone beta launched, iPhone app debugging http://www.macnn.com/articles/09/06/05/gdebugger.iphone.beta/ <img align='left' src='http://images.macnn.com/macnn/news/0905/gDEBugger_iPhone.jpg' border='0' width='176' height='120' />Graphic Remedy has launched the beta gDEBugger iPhone. The software enables OpenGL ES-based application developers to debug and profile iPhone applications. Debugging applications is done with aims to maximize utilization of the iphone graphic resources and improve application rendering performance. Over 100 iPhone application developers have participated in the beta program since its launch yest... http://www.macnn.com/articles/09/06/05/gdebugger.iphone.beta/ Fri, 05 Jun 2009 13:20:00 GMT gDEBugger for Mac enters beta http://www.macnn.com/articles/09/01/12/gdebbugger.beta.program/ <img align='left' src='http://images.macnn.com/macnn/news/0901/gdebugger.jpg' border='0' width='176' height='120' />Graphic Remedy has launched a beta program for the Mac version of gDEBugger, its previously Windows- and Linux-only development tool. The software handles the profiling and debugging of OpenGL code, letting users track the causes of bad performance in OpenGL-based programs. Programmers can additionally tweak memory usage, fix redundant state changes and remove unrecommended OpenGL function calls... http://www.macnn.com/articles/09/01/12/gdebbugger.beta.program/ Mon, 12 Jan 2009 19:45:00 GMT Adobe: Lack of 64-bit support won't hurt CS4 for Mac http://www.macnn.com/articles/08/09/23/no.64.bit.cs4.for.mac/ <img align='left' src='http://images.macnn.com/macnn/news/0809/CS464bit.jpg' border='0' width='176' height='120' />Though anticipated, some Mac users may still be disappointed at the lack of 64-bit support in Adobe Creative Suite 4. The suite was unveiled late Monday -- and while Windows users will be able to take full advantage of their 64-bit machines, Mac users will have to wait at least until the release of CS5. Still, the company says Mac users will see performance increases in the new version, because o... http://www.macnn.com/articles/08/09/23/no.64.bit.cs4.for.mac/ Tue, 23 Sep 2008 12:40:00 GMT AMD puts out budget Radeon HD 4600 http://www.macnn.com/articles/08/09/10/amd.radeon.hd.4600/ <img align='left' src='http://images.macnn.com/esta/content/0809/amdradeonhd4600.jpg' border='0' width='176' height='120' />AMD started off Wednesday by setting a new relative ground floor for performance and hoping to beat NVIDIA's GeForce 9500 cards. The Radeon HD 4600 series is claimed to outperform both the 9500 GT and AMD's own earlier Radeon HD 3650 by including all the hardware optimizations of the 4800 series and still keeping 320 stream (visual effects) processors. It's also one of the least expensive graphi... http://www.macnn.com/articles/08/09/10/amd.radeon.hd.4600/ Wed, 10 Sep 2008 11:45:00 GMT NVIDIA first to support OpenGL 3 http://www.macnn.com/articles/08/08/14/nvidia.supports.opengl.3/ <img align='left' src='http://images.macnn.com/esta/content/0808/nvidiageforce9500gt.jpg' border='0' width='176' height='120' />NVIDIA this afternoon was quick to announced that it was supporting the new OpenGL 3.0 standard for graphics and has already launched a software driver beta. The update is currently available only for Windows PCs but lets all GeForce 8-, 9-, and GTX-series cards plus equivalent Quadro models run most of the newer features, including the 32-bit, floating point color and textures as well as other i... http://www.macnn.com/articles/08/08/14/nvidia.supports.opengl.3/ Thu, 14 Aug 2008 19:50:00 GMT