Review: Logitech Hyperion Fury mouse

Great control, quick DPI adjustments packaged with hybrid optical sensor (August 30th, 2014)

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Product Manufacturer: Logitech

Price: $60

The Good

  • Grip/control
  • Response/sensor
  • DPI buttons

The Bad

  • No braided cable
  • Primary mouse button design
  • Requires grip adjustment

Selecting the correct gaming mouse comes down to finding a device that balances the needs of a user with a price they can afford. Often the features break down to styles of play, allowing manufacturers to design and market peripherals for specific genres of games. For first person shooters (FPS) the market is especially competitive, forcing companies to innovate and push themselves to come up with something new that gamers can't resist. Logitech Gaming recently released the Hyperion Fury, a mouse created fit the needs of demanding FPS players. But does the Hyperion Fury have what it takes to lure gamers in, or is it just another device on the shelves?

The Hyperion Fury has an interesting layout when compared to other gaming mice because of it shape. At first glance, it appears to be the similar to other black mice on the market. However, Logitech added some of its own flare to change up some of the design. The primary mouse buttons over hang the base of the mouse, leaving a gap between them to allow space for the USB cable. The buttons don't encapsulate the mouse wheel either, instead taking a split stance that starts a little behind the wheel. Most of the back half of the mouse has a rubberized coating, but the left and right mouse buttons and upper part of the palm have a matte plastic texture. The real difference is seen in how the mouse is held.

Rather than take a one-size-fits-all approach, the Hyperion Fury features an elongated design. The 5.35 x 2.83 x 1.61-inch mouse feels as if it was created specifically with palm grip users in mind, as the grip will have the easiest time conforming to the surface. Claw grip users will find the Fury difficult to use as the large nature of the mouse shows the first time it is grabbed. It isn't a flat design either, so it doesn't match up with some other longer mice in the past like the Razer Diamondback. Even people with large hands will feel a little out of place with it since their hand needs to fit entirely on the surface of the mouse to control it. Users need to "choke up" on it, an odd feeling for a mouse.

"Choking up" on the mouse is required to reach all of the buttons, as they sit further forward that a typical mouse. This applies to all of the buttons, including the two main buttons, two DPI adjustment buttons, DPI quick switch and two thumb buttons. To be able to properly grip the Hyperion Fury, the person using it cannot be resting their wrists on the desktop. Since the mouse is intended for FPS games, players end up having better control of finite movements this way. If the wrist is left to rest on the desk, the thumb falls short of the buttons, the left and right buttons have dead zones and the hand doesn't properly fit the devices contour. Logitech shows some forward thinking in its purpose built design.

All of the macro buttons have a smooth finish and inset lettering or nubs to let users know if their hands are pressing the right buttons. Each of these buttons offers textile feedback when depressed, with the thumb and DPI adjustment buttons offering an audible click to inform users that enough force was used. The thumb buttons feel slightly loose, but it isn't enough to be of concern in every day use. The DPI quick switch button also feels like it requires less force to use, but since the inside tip of the thumb is being used to trigger it and hold it down, its seems appropriate. The mouse wheel feels solid when traveling as well.

While the grip does take some adjusting to, the design has presents a small problem for the usability when it comes to working the main mouse buttons. The over hanging primary buttons end up getting stuck on the USB cable in some situations, which then interrupts clicks. If the USB cable gets bunched up from pulling in slack or bent upward, it can impede downward travel when the button is clicked. Because of this, it feels like something internally becomes offset. This causes a dead feeling in the click, which goes away when enough force snaps something into the correct alignment. Had the mouse buttons been designed flat with the face or if the cord was braided instead of stiffer rubber, the issue could've been avoided. As it stands, it's a minor annoyance that can be worked through.

The Logitech software sits on the lean side, but the mouse doesn't have enough features to make a complicated interface necessary. The four DPI profiles can be set with markers or dialogue boxes in within the software. DPI ranges can be selected from 240 to 4000 for the marks. Two buttons sit above the scale to allow users to assign the default DPI and the shifted DPI for the hot switch button. Other items like setting polling rates from 125 to 1000Hz, customizing eight buttons and LED lighting can also be adjusted.

LED lighting on the mouse is minimal, as only the "G" logo and DPI profile bars light up. Different lighting modes are available, such as turning them off or a breathing light cycle. When using the DPI buttons on the top of the mouse, the three LEDs change position to indicate which mode it's operating in. Logitech's software doesn't use an on-screen display, so users either need to feel it out or make a note to remember the order they created in the software.

The sensor in the Hyperion Fury gets it own tab in the software, but only offers one adjustment since it works a little differently than others on the market. Rather than use a highly customizable laser, Logitech takes a simpler approach with a hybrid optical sensor that features the Fusion Engine. With the engine and Logitech Delta Zero Technology, the company states that the Hyperion Fury is capable of 500 inches per second (IPS). Even with rapid movements across the desk, 500 IPS isn't even approached on the gauges. In the tab, Logitech includes the ability to turn off the Fusion Engine to illustrate the difference in speeds. Unfortunately, it feels somewhat gimmicky, as most gamers will just keep it activated since there isn't a downside to doing so. The mouse also boasts a 32-bit ARM processor for quick processing and macro recall.

The speed of the sensor and the tracking capabilities really come through when gaming. When playing Red Orchestra 2, every movement felt smooth and steady, even when quick aiming or trying to get a steady aim through breathing motions. It does take some time to get used to the change in hand placement, but the control it grants and fine tweaks in aiming are rewarding. Because the placement of the DPI quick switch button in the adjusted grip, it becomes beneficial to use it frequently for better aiming. Looking down the scope at a distance, trying to find the tiniest of exposed points becomes possible with only a single press and hold rather than swapping through profiles. If users don't have the option, they can still cycle through the assigned choices with the DPI adjustment buttons as well.

Once players can get adjusted to the grip of the Hyperion Fury, the mouse offers a great level of sensitivity and response. The hybrid optical sensor operates flawlessly, while reminding gamers that a laser isn't necessary to get top performance in FPS games. The sticking mouse buttons because of the non-braided USB cable and design can be annoying, but if the cord doesn't get bundled up it shouldn't be witnessed very often. With the level of control the Logitech Hyperion Fury offers players, it will be a fantastic mouse for any FPS gamer looking for their next mouse. Factor in the price, only $53 on Amazon, and the Hyperion Fury gets even sweeter.

by Jordan Anderson


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