View this article at: http://www.macnn.com/articles/12/12/26/vice.city.baldurs.gate.quickly.lose.traction/
Wednesday, Dec 26, 2012 4:03pm
High-profile console, PC games failing in iOS transitions
Some major game franchises are failing to carry over their success from the PC and consoles to iOS, BGR notes. One example is the port of Grand Theft Auto: Vice City, originally developed by Rockstar for the PC and PS2. Although the iOS game hit second place on the US iPhone app chart on December 8, it fell to 36th place by December 22; it only climbed back to 25th place on Christmas Day. The title is doing still worse on the iPad charts, having sunk to 52nd by yesterday. In terms of revenue the game is only 75th, despite costing $5.

Baldur's Gate: Enhanced Edition, an iPad port of a famous BioWare role-playing game, has slipped out of the top 200 in terms of revenue. That may be a result of the title's $10 cost. By contrast, many native iPad games are priced at $5 or less, although in many cases that excludes in-app purchases.

Some franchises not based on old games from yesteryear are succeeding, however. Minecraft: Pocket Edition is currently fifth in paid iPad downloads and sixth in terms of revenue. t's doing even better in the iPhone charts, where it's third for both downloads and revenue, in spite of a $7 pricetag. Rockstar's Grand Theft Auto 3 is ninth amongst iPhone downloads, but costs just 99 cents.