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http://www.macnn.com/articles/01/04/13/stomped:.rob/

Stomped: Rob Bartel Interview

updated 11:55 am EDT, Fri April 13, 2001

 
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Stomped has published an interview with Bioware's Rob Bartel, Co-Lead Designer on 3D role-playing game Neverwinter Nights. "We’ll be having about 35-40 different weapon types in the game," explains Bartel, "including some of the more exotic ones introduced with 3rd Edition: kamas, shuriken, scythes, double axes, and more. All manner of magical properties can be assigned to items within the toolset and we’ve developed a system that will allow for a near-infinite variety of those items to show up in the official campaign."


by MacNN Staff

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