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FAKK2, Alice among new OS X games from Omni

updated 12:25 pm EST, Sat March 24, 2001


As noted yesterday, MacNN has confirmed that OmniGroup will be bringing four new games to Mac OS X, including Star Trek: Voyager - Elite Force, Bungie's Oni, Heavy Metal: FAKK2, and American McGee's Alice. The games will be published by Aspyr, Gathering of Developers, MacPlay, and Aspyr, respectively.


by MacNN Staff

(7)

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 gaming
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  1. 0

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    OS X Games

    Now we just need them to do OS X version of old favorites like WarCraft 2 BNE, StarCraft/BroodWar, Myst, Riven, and ChessWorks.

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    Oni.....

    already works in OSX.

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    Oni...

    Apparently they've converted it from a Carbon app (code fragment manager app linked against the carbon libraries) to a Cocoa one. I can't imagine that they've actually translated any code to Objective-C (and this would likely slow things down, since the code is already profiled and optimised for C or C++ or whatever it was written in), but it will link & load as a native app, and they *claim* it's a few FPS faster. I suspect more controlled, less biased testing would shave the performance margin pretty thin, but there are likely other benefits to Cocoa-isation (better access to networking and I/O for instance) so it's probably worth the small amount of work required.

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    Oni conversion...

    Yes. Oni IS a carbon app. But since several of the Apple gaming API's isn't available (most problematic is the missing InputSprockets) the mouse control was bound to location of the cursor's location on the screen (that's what I read somewhere anyway). What OmniGroup is likely to have done it to make either

    1) some updates (changing input code to use the HID manager in Mac OS X) and optimizings on the current and compiled it as a Mach-o application.

    OR (more likely)

    2) changed the enitre application shell (the small piece of code - for games anyway - that is platform dependant) to an Objective-C based one. We KNOW they have experience with doing that with at least one game.

    (Oh and a note to a former poster... Oni would not need better access to networking. It's not using it anyway =).

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    Oni -- Carbon vs. Cocoa

    The Oni port started with the Carbon version. The new cocoa code is quite a bit smaller than the carbon code. One extreme example of this is the file management routines (17566 lines for OS 9 compared to 818 lines on OS X).

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    Get Serious...

    Just played Serious Sam, from the gathering of developers, man is that game sweeeeeeeet, when are they going to port that to the mac?!? It's an amazing (but short) game!!!!

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    oni

    I am only getting an option of 640x480 for oni in os x gm. Plus my two button mouse doesn't work. So it doesn't matter that it is a carbon app.

    so it is highly likely that i will buy it when it comes out for os x. until then, all it is good for is web and email. ;)

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