updated 09:50 am EST, Wed March 21, 2001
The latest monthly newsletter from Aspyr Media contained a Q&A with Westlake Interactive's Brad Oliver on the continuing development of American McGee's Alice for the Mac, a Quake III-engine third-person action game that translates Lewis Carroll's lovable classic into a dark, sick, and twisted world.
How is conversion looking?
BO: Rock solid. The game is up and running great, and it's very playable right now.
What are you currently working on?
BO: At the moment, I'm fleshing out the InputSprocket support and doing some tweaks to the in-game scripting.
Are there any unique features that you've noticed?
BO: Does super-trippy level design count as a feature? It should.
Any favorite characters or levels?
BO: To be honest, I'm not that good at it, so I've had trouble getting past the first level. To compensate for my lack of mad skillz, I find that most of the time I just wander around looking at stuff. The levels are simply gorgeous.
Any nightmares, lately (that cat is scary)?
BO: Yeah, he sure is. So's that big rusty knife. The opening movie with the fire and the asylum is pretty creepy. It definitely sets the mood for the rest of the game. It's certainly a long way from Disney's take on Alice in Wonderland.