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http://www.macnn.com/articles/01/02/23/carmack.analysis/

Carmack analysis of GeForce3

updated 01:15 pm EST, Fri February 23, 2001

 
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id Software's John Carmack returned from Macworld Expo Tokyo and published an update to his .plan with his complete thoughts on NVIDIA's GeForce3. The post is highly technical; if terms like "triangular rasterization dependencies" and "anisotropic filtering" are unknowns to you, then you won't get much value out of Carmack's analysis. "The short answer is that the GeForce 3 is fantastic," says Carmack. "I haven't had such an impression of raising the performance bar since the Voodoo 2 came out, and there are a ton of new features for programmers to play with." Carmack was also seen making comments at Slashdot including those on how much effect AltiVec has had on his speed tests and the differences in speed in Doom III between the 733 MHz G4 and a 1 GHz Pentium III...

We did a ton of testing the last two weeks while we were putting the demo together.

The 733 G4 was not as fast as my 1 ghz PIII in any of the trouble areas.

Apple is doing a lot of good work, but the CPU's just aren't as fast as the x86 ones.

AltiVec can compensate in some cases, because it is way, way easier to program for than SSE, but it takes a very simple batched, computation intensive task for it to pay off in any noticable way. Amdahls law and all that.

We did a couple functions with AltiVec, but they didn't make much difference.

Video encoding and large image processing are two areas that it can pay off, because you may be spending 90%+ of your time in one page of code.

Even then, it takes a special balance to let a G4 come out ahead, because it has less memory bandwidthd than a high end x86 system.


by MacNN Staff

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  1. 0

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    And John does...

    ...how much video encoding and image processing?

    Nice report John, but for *my* work, which is in media production company, the performance gains from the G4 are noticeable indeed.

    We are substantially platform agnostic, meaning we use and buy both Apple and Wintel in equal quantities, and are trained on both.

    For Photoshop title screen preparation and QuickTime encoding of client samples there is absolutely no doubt which is the best platform to use - the G4.

    We are about to add DVD-R production...

    Stick to talking about shoot-em-ups, John.

  1. 0

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    Amdahls Law

    Gustafson prooved Amdahls Law was false. Though the context of what he's saying here hardly applies to Amdahls Law in any case.

    Louis

  1. 0

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    video encoding

    For one thing, John said that the G4 is really good at video encoding and such. Also, I think he was referring to video encoding and image processing in a game's frameset.

    And I quote:
    "Video encoding and large image processing are two areas that it can pay off, because you may be spending 90%+ of your time in one page of code. "

    "it" being the G4. It's amazing how defensive some Mac users can be. Also, in almost every thread there are MASSIVE communication problems.

    Learn to read!

    -Kazem

  1. 0

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    John is Probably Right

    I have never known Carmack to be jaded in any way, and I think he's just telling it like it is. Apple is doing really well with games, but we're simply not "on top" yet. We're a contender, and maybe very near the top, but we can still get our butts kicked when it comes to a price/performance ratio in the gaming world. Apple still needs to increase the bandwidth to hard drives and memory substantially.

  1. 0

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    Just wait...

    OS X may just be what we need to edge by...

    Rock

  1. 0

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    wait...a little longer

    OS X will do absolutelly nothing to cure the fact that new pcs have more bandwidth to push things to the screen. The OpenGL implementation will no doubt be better, but that just makes even the new G4s architecture more of a bottleneck.
    don't get me wrong, the G4s are plenty fast, and OS X will make the Mac a better all around machine be an even larger margin compared to other OS / hardware combos out there. But you can't expect to beat the Wintel world in gaming speed unless someone really kicks Motorolla back into gear.

  1. 0

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    I agree...

    We are a contender but yes, we are still getting are butts kicked.

    Also a quick comment to the to readers above...

    To the MulitmediaHybridPowerUser at the first post....uh....he is talking about 'shoot-em-ups'.

    and BTW, Gustafson lost to Amdahl in a one-on-one Q3 deathmatch so...

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