XGR: Rob Bartel Interview
updated 05:15 am EST, Mon February 19, 2001
Bioware's Rob Bartel, Co-Lead Designer on Neverwinter Nights, is featured in an interview at XGR. Rob answers a number of questions about the cross-platform role-playing game including its current status in development...
Well, the engine's more or less in place but we still have an actual game to make. The official campaign, while thoroughly planned out, still needs to be implemented. This means not only the modules themselves, but also all of the items, spells, creatures, scripts, and dialog that make up those modules. A project of this scope takes a lot of time to construct and, while we have the bulk of the work behind us, we still have a lot ahead of us, too.


