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10/29/2003, 5:45pm, EST

Wednesday, October 29th

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MacSoft updates UT2003: speed improved

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MacSoft has released Unreal Tournament 2003 patch 2225.1 for Mac OS X. It's the first Mac-specific patch to the retail version of UT2003. This patch contains several improvements over the initial retail version of the game, notably: significant performance improvements; removed CD check; improved support for Panther; built with gcc 3.3; and many other improvements.

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129995 10/30, 12:26am, EST WOW
Its finally playable at the highest resolution settings @1680x1050 (max cinema display res) with my quicksilver.

posted by MacNN.com Reader

129997 10/30, 3:03am, EST I don't think it worked
I don't think my patched worked. BTW, does it support dual processors?

Here is the output from two benchmarks:

A few weeks ago:

UT2003 Build UT2003_Build_[2003-04-07_17.42]
MacOS 10.3.0
Unknown CPU @ 2000 MHz
ATI Radeon 9600 OpenGL Engine

dm-asbestos?game=engine.gameinfo exec=../Benchmark/Stuff/flybyexec.txt -benchmark -seconds=71 -nosound

30.205046 / 64.795074 / 152.081284 fps rand[256945390]
Score = 63.763329

Tonight:

UT2003 Build UT2003_Build_[2003-04-07_17.42]
MacOS 10.2.7
Unknown CPU @ 2000 MHz
ATI Radeon 9600 OpenGL Engine

dm-asbestos?game=engine.gameinfo exec=../Benchmark/Stuff/flybyexec.txt -benchmark -seconds=71 -nosound

15.664544 / 64.399155 / 158.327301 fps rand[445537476]
Score = 63.356167


What's up?

posted by MacNN.com Reader

129998 10/30, 3:05am, EST ... by the way
I should have mentioned those benchmarks are running at 1600x1200 with all detail set to the highest possible setting.

posted by MacNN.com Reader

129999 10/30, 3:07am, EST ... by the way
I reversed the Tonight: and A few weeks ago:

posted by MacNN.com Reader

130029 10/30, 10:48am, EST Build ID
Shouldn't your UT2003 Build ID have changed after the patch?

posted by MacNN.com Reader

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