SoundBlaster Live! delayed to March
updated 03:54 pm EST, Wed January 10, 2001
Creative Labs indicated today that the SoundBlaster Live! for the Mac is not expected to ship until March due to minor bugs and issues with portions of the product being developed by third-party partners. "We could have been the irresponsible company and released at the show," a Creative representative told MacNN, "but we would rather release a completely tested and solid product for our customers." Currently, the company has worked with Westlake Interactive to add OpenAL support, an open-source sound API, to Unreal Tournament and Deus Ex, which are being demonstrated at Macworld Expo San Francisco 2001 (booth #2339). In addition, Creative is working with other developers to add OpenAL support to existing games so that customers will be able to take advantage of 4-channel sound output for locational audio and ambient sounds.






Joined:
damn
and i already preordered one from buy.com
wasn't this announced at the january 2000 macworld?
come on creative get your act together