id takes over OS X development
updated 11:42 am EST, Thu January 4, 2001
id Software's Graeme Devine told MacGamer that he has the Quake III: Arena 1.27 up and running in Mac OS X and plans to release it publicly in the immediate future. Devine also plans to release the final version of the Classic point release at the same time which runs much faster than the debug version currently available. Devine's direct involvement with the development of OS X versions of the company's products marks a shift away from outsourcing OS X development to The Omni Group, and Devine comments on the move in his .plan update today:
OS X. I didn't yank, pull, grab or drop Omni's excellent work on Q3A to this platform. They are my friends, peers, and fine people. My reason for working on the OS X build in house is that I simply like OS X and I like working in it. I'll still share the code with Omni so they can help make the OS X build the best. In fact, I'd like to get more of the tools ported across to OS X as soon as possible so levels, and mod compiling can happen on this platform...






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OS X Dev. is Fractured
Its unfortunate that OS X has so many ways of making software for it (as opposed to the single Win32 API that straddled Win9x and WinNT ad nasueum).
Carbon on OS X for OS X (in the Mach-O format) and Cocoa (OS X only) are two entirely different beasts with some overlapping features here and there. Then there's the UNIX levels which can be wrapped by either Carbon or Cocoa-based apps - EEK!
I fear that this multi-faced approach may end up hurting the first release for some time as people figure out exactly what you can do with this thing called Mac OS X.
Cocoa may be the cat's meow, but it wont run on anything other than OS X which will have a teensey tiny marketspace and most (Mac dev) ppl don't know what to do with it yet.