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http://www.macnn.com/articles/02/04/17/macdx.helps/

MacDX helps bring DirectX games to Mac

updated 12:25 pm EDT, Wed April 17, 2002

 
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MacDX is a new technology from Coderus that offers developers an application with DirectX-interfaces and functionality, which could reduce the time to port DirectX-based games from the PC to the Mac from months to days, according to a Macworld UK report. The report indicates that over 90 percent of games use Microsoft's DirectX API, with over "70 per cent of the developmental time it takes to bring a game to the Mac OS relates to DirectX." Virtual Programming's WipeOut 2097 uses the technology to bring the popular game to Classic and OS X.


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  1. MacNN.com Reader

    Fresh-Faced Recruit

    Joined: Jul 2001

    0

    Great!

    Now let's just hope game developers use it. We could get games along side the windows version! Maybe the return of the hybrid CDs? We can only dream! Spam the game developers about this!

  1. MacNN.com Reader

    Fresh-Faced Recruit

    Joined: Jul 2001

    0

    hybrid CD's

    NOooooo!!!!! Just make 2 seperate ones please. Besides, most good games easily fill up a cd for just one platform. . . That way I could also give the other platform cd away to friends and family.... or just make seperate boxes for specific platforms.

  1. MacNN.com Reader

    Fresh-Faced Recruit

    Joined: Jul 2001

    0

    hybrid CD's ^ 2

    Most game discs with that much data are overloaded with platform neutral stuff like sounds, models, textures, atc. The actual platform code is relatively small. I too prefer hybrids because otherwise Game manufacturers will make you pay separately for each platform.

  1. poulh

    Mac Enthusiast

    Joined: Jun 2000

    0

    hybrid is better

    If they are separate we won't get copies of mac games in stores. Hybrid gives mac games more distribution channels like Best Buy, Walmart, Babbages, etc. Plus, most of the size on a cd is artwork which will be used by both programs anyway.

  1. Elektrix

    Dedicated MacNNer

    Joined: Sep 2001

    0

    Hybrid CD's

    I guess hybrid CD's have major upsides and major downsides for Mac gamers. The upside is that if a release ships as hybrid, it will be incredibly easy to find....you can go into the same PC game store and just pick up the standard release and automatically have it (and also a side benefit that if you have a Mac and a PC you can play it on both). When there is a Mac-specific release, sometimes you'll have to mail order it, or at least limit your retail choices to stores that stock Mac games well.

    The downside though is that it seems like unless Mac gamers all register their purchases, the companies will have less of an indication of how many Mac users actually bought their game, since sales figures alone wouldn't indicate it.

    However, it does seem that Macs are slowly becoming more mainstream and acceptable, thanks to the success of the iMac especially, so maybe this isn't as big a deal as it used to be.

  1. MacNN.com Reader

    Fresh-Faced Recruit

    Joined: Jul 2001

    0

    Support

    How come this product only supports iMacs after revision B and no Beige G3's? Why draw the lines there?

  1. MacNN.com Reader

    Fresh-Faced Recruit

    Joined: Jul 2001

    0

    Probably...

    Because of the graphics cards I'd imagine. Has something to do with 32bit I'll bet.

  1. MacNN.com Reader

    Fresh-Faced Recruit

    Joined: Jul 2001

    0

    beige g3's

    the game won't run on a beige g3 machine because steve wants you to throw out that ugly machine and buy something thats prettier. . .

  1. spinoleone

    Joined:

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    re: moron

    the game won't run on a beige g3 machine because steve wants you to throw out that ugly machine and buy something thats prettier. . .

    And how fast a Pentium and graphics card do you need to play the latest games on your pee-cee? Please..I can bet both Billie and Stevie don't want Direct X to run on your Mac, for different reasons, I'm sure.

    I'm going to take a deep breath and assume the remote possibility that that last comment was sarcasm, because it smaks vaguely of the same howls of why Unreal plays so slow on a 386. File that under "Gee, I wonder why..." Probably because the games of today are meant to play on new machines..And that outlook doesn't change on either platform. In fact, it's quite revolutionary, considering most game developers don't want to touch a Mac because most still feel they'd have to develop on a range of inferior EXPENSIVE equipment, like a beige Mac, or Mac Classic - do these dopes get their Mac info from the Goodwill? Gee, when will they start developing for the Amiga again while they're at it..

    Most game developers are not gonna develop for Windows 95, and so in turn, there's a good chance they won't develop on any other computer OS that was running at that time, either. Welcome to the 21st Century. It's gonna cost, but nobody said it was going to be cheap. (Microsoft will see to that, if they get their rental software service up and selling..(have it actually work will cost a little more.))

    PS - Yeah Apple's are preety, even if it were ugly, it'd still cost the same. Like the difference between Johnny Rocket's and McCardboard, a lil style, if not always better quality, will take you farther even at the expense of a few more coins. So let's not sit and hope for spite's sake that Apple comes out with another design that mimics the Pontiac Aztek in the automotive market. We already had to live thru Flower Power and Blue Dalmation Imacs with a matching unergonomic hockey puck.

    PSS - Why Blue Dalmations? Because Spotted Cows were already taken on the PC side.
    *

  1. MacNN.com Reader

    Fresh-Faced Recruit

    Joined: Jul 2001

    0

    re: moron

    Steve Jobs has nothing to do with the company that made the software. What he wants is irrelevant.

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