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Razer announces Chroma versions of three gaming devices

updated 07:53 pm EDT, Thu August 14, 2014

Full-spectrum, color-customizable lighting added to keyboard, mouse and headphones

Gaming accessories manufacturer Razer announced at Gamescom this week that it would be bringing new versions of three of its devices to the market with a new feature. Chroma, a new system that allows custom color backlighting adjustments and syncing across enabled devices, is being been added to the Razer DeathAdder mouse, BlackWidow Ultimate keyboard, and Kraken 7.1 headset.

"Our new range of peripherals that feature Chroma customizable backlighting is another step towards full personal customization and to interconnect our gaming tech," said Razer CEO Min-Liang Tan. "Chroma represents more than just multicolor, it opens up limitless personalization options for gamers to play with, and we even have a Chroma Software Developer Kit for game developers to integrate their games to provide even more customization in the future."

Chroma brings more than just standard color adjustment to the table, as it integrates with Razer Synapse, Razer's software and device hub, to allow the customization to spread across any enabled device. The feature offers 16.8 million colors for "fully customizable, full-spectrum lighting with inter-device color synchronization." Synapse will allow the customizations to be pulled from the cloud, letting gamers use them on any Chroma-enabled device they log into the service with.

Razer says that the effects are designed in a way that they will "synchronize perfectly with each other" in one of three patterns. Spectrum cycling, which cycles through the entire color spectrum, breathing and static options are available. Owners of the BlackWidow Ultimate Chroma will have some addtional options, including custom modes that can be set for lighting on individual keys and custom preloaded templates. The keyboard can also use a reactive mode that triggers color on key actuation and a wave mode that emits a continuous wave of changing lights.

On top of the Chroma devices, Razer is also going to release a Chroma SDK in late 2014 to allow developers to use the light options. This could allow game developers to trigger custom lighting alerts under certain actions or events for individual games. In practice, the Chroma SDK sounds similar to what Roccat is trying to accomplish with Roccat Talk FX.

The Chrome-enabled devices are due out starting in September, with pricing yet to be determined. The three devices are only the first products to get the Chroma treatment, as Razer is outfitting its entire line, starting with 2015-2016 products.

by MacNN Staff



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