updated 03:33 pm EDT, Thu July 17, 2014
iOS support comes out of unofficial stage
Google has released v1.1 of LiquidFun, its open-source 2D physics engine. The software now officially supports iOS, as well as desktop versions of Chrome, the latter via extensions. It was previously possible to make LiquidFun run on iOS, but Google didn't enable that compatibility by default.
Before today, LiquidFun was intended primarily for Android. Google says it has also made a number of other changes, for instance improving the performance of particle simulation on ARM processors, and adding a function that automatically splits a single particle group into several disjointed ones. A variety of bugs have been corrected.