updated 01:59 pm EDT, Tue March 18, 2014
New version brings 64-bit, speed enhancements, full access to Unity 4
Unity Technologies today unveiled Unity 5, the next generation of the Unity multiplatform engine and development tools, during its Developer Day at the Game Developers Conference in San Francisco. Unity 5 brings a host of new capabilities and features, enabling all developers to create games and interactive experiences and deploy them to almost any platform.
Unity 5 is a massive update to the Unity Engine, including features such as the Enlighten real-time lighting system and physically-based shaders. According to the company, workflow efficiency has increased in the new release due to the new unified shader architecture, in-editor real-time lightmap previews, and improved asset bundling. Audio designers will find a completely overhauled audio system, including the new Audio Mixer.
The new release will also see the launch of the integrated Unity Cloud ad-sharing network for cross-promotion of mobile games. An addition to Unity's multiplatform support has been made with the introduction of WebGL deployment. Other enhancements to the engine include an upgrade to 64-bit, a multithreaded job scheduler, Nvidia PhysX 3.3, new 2D physics effectors, NavMesh improvements, and loading optimizations.
Unity 5 is available now for pre-order from the Unity store for a flat fee of $1,500, or $75 per month. Those who pre-order Unity Pro 5 will also receive Unity Pro 4. Unity 4.6, which will be the last major update in the Unity 4 cycle, will include an anticipated overhauled GUI system.