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Adobe takes 10 percent haul from Director 12-built apps

updated 04:42 pm EST, Wed February 13, 2013

Amount comes over and above App Store revenue split

Adobe is now claiming a 10 percent cut of earnings over $20,000 from any iOS app made with Director 12, reports say. The demand can be found in the end-user license agreement for the software. 12 is the first version of Director to support publishing apps directly to iOS, including converting existing titles.

For some developers such an arrangement could be a serious issue. Apple already claims 30 percent from any App Store transaction revenue, even in-app purchases. With an extra 10 percent gone, smaller-scale developers might not be able to financially justify their projects. There are, however, a number of iOS programming tools that don't involve extra royalty payments.

by MacNN Staff





  1. Jeronimo2000

    Forum Regular

    Joined: 08-20-01

    Sure, why not

    Next, they should try getting a cut from any print job I design using InDesign. Sounds crazy? Well, it probably did yesterday, but after reading the news above, I guess they're probably thinking about that. Bastards.

  1. thinkman

    Fresh-Faced Recruit

    Joined: 01-04-05


    I guess I've been out of the loop too long! I didn't know that Adobe even marketed Director any longer. And now I'm surprised that App writers use it to create their Apps. Why? Aren't there other/better tools for this? Just asking.

  1. blaargh

    Fresh-Faced Recruit

    Joined: 02-14-13

    Pretty Standard

    Most Indie devs would be lucky to get 2-3k for an app - won't get anywhere near the 20k pay limit. If you do miraculously manage a hit and the 10% bothers you, pull it and re code it in cocos2D or some other free engine. Unity, Unreal and plenty of other platforms have this same license scheme. Since MacNN decided not to do their homework and actually list any of the free engines, go here:
    @thinkman - Probably the best indie tool would be Unity. - ugh - I just looked it up - they changed their fees (so I'm wrong above) - you can use the free version + 400 for IOS if you make less then 100k/yr, and the pro version for 1500 + 1500 for IOS (3k total), but no more license fees. For $400 or $1500 more you can add flash or android output.
    The upside to using Director or Flash or Unity is very rapid prototyping and easy programming. You can very quickly have a game up and running to see whether it works (or is even fun). With Unity you can easily target both IOS and Android without making any changes. Downside is you are limited by what the software can do. This isn't a concern for most games.
    Using something like Cocos2D involves some objective C programming experience, and the tools while getting much better (CocosBuilder, Spine, Level Helper, Texture Packer etc...) are still not up to the ease of use of Unity or Director. Cocos2D-x is cross platform and I believe javascript based, so it might be more familiar to a flash dev. Engines like Moai, Löve and Sparrow use the Lua language, which seems very similar to JavaScript.

    Anyway - I wouldn't get your panties in a bunch over the license issues here. If you're comfortable programming Director, use it.

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