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Aspyr ports THQ's Company of Heroes, available March 1st

updated 06:30 pm EST, Tue February 21, 2012

Campaign Edition includes two expansion packs


Game publisher Aspyr has announced that the company is bringing the real-time strategy game Company of Heroes to the Mac for the first time on March 1st. The Mac edition, dubbed the "Campaign Edition for the Mac" includes the original game as well as all additional single-player campaigns from the expansion packs Opposing Fronts and Tales of Valor. Pre-ordering is available now from Aspyr's GameAgent site.

Company of Heroes is a World War II-based strategy game where players battle across Europe as members of Able Company. The additional content also allows players to command either the British 2nd Army or the German Panzer Elite in two separate battles, as well as three further storylines from the Tales of Valor expansion. Players control battles between German, British and American forces, including paratroopers during D-Day right up to the final stages of the conflict.

The game includes advances "Squad AI," including soldiers who can react to a changing environment, and the use of "environmental strategy," including using buildings or terrain (or destroying same as necessary) to gain advantage or deny advancing forces assets. The Tales of Valor expansion lets players directly control units in real-time for aiming, firing and maneuvering.

The game requires Mac OS X 10.6.8 or 10.7.2 or later on an Intel Core 2 Duo or higher. The game supports the ATI Radeon HD 2600, the Nvidia GeForce 8600 or other 256MB video cards. The game also takes up 13GB of hard drive space and requires at least 2GB of RAM.












by MacNN Staff

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Comments

  1. Rapscallion

    Fresh-Faced Recruit

    Joined: Mar 2004

    +3

    Not for that price

    I would scoop this up in a heartbeat if it was priced reasonably. But 45 bucks for a 2006 and 2007 game is not cool. I used to feel that Aspyr did a decent job with their ports, but over the last few years it has only gotten worse and worse. I will not be paying for this game.

  1. drumrobot

    Fresh-Faced Recruit

    Joined: Oct 2009

    +1

    Want...

    but NOT at $45 (or $50). If a game is 6 years old, it should NOT be as (if not more) expensive (if not more) than most brand-new games. Chuck the price down to $25-$30, and on sale for $15-$20.

  1. chas_m

    Fresh-Faced Recruit

    Joined: Aug 2001

    +1

    To be fair

    I don't disagree with your comments, BUT you are in fact getting loads of extra content for the extra money. I believe the 2006 original was $50 back in the day, and the two expansion packs sold for $30 each IIRC. So you could say you're getting $110 worth of the game for more than half off (well, that's probably what they'd say). It's all how you look at it I suppose.

  1. UmarOMC

    Fresh-Faced Recruit

    Joined: Aug 2001

    +1

    ...then get a PC!

    Game developers shy away from Mac publishing because it simply doesn't match PC profit margins. Game prices can be dropped for PC titles without the fears of recouping development and publishing losses as is the case for the Mac. Anyone here [who's] been a Mac user–especially during the 90s–remembers the dearth of games for the Mac. It isn't astronomically better today but we're getting a LOT of AAA titles compared to before... as Carmack pointed out years ago... from a business standpoint, Windows-based PCs are really the only platform worth developing for.

    If you want it first, if you want it cheapest just get a damn PC!

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