updated 04:45 pm EST, Fri December 9, 2011
Native Client gets more support, higher-end games
Existing code bases in C, C++, or C# can now be ported in Native Client in one code base. This allowed Spacetime Studios to port their Star Legends multiplayer online game in under two weeks. The game uses over half a million lines of code.
Native Client also gets ports of popular application middleware such as the Unity and Moai game engines, Mono and Lua language environments, fmod and Wwise audio middleware, and the Bullet physics engine.
Interested developers are prompted to visit the documentation site for tutorials, examples, videos and more.