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Duke Nukem Forever headed to App Store?

updated 12:15 pm EDT, Tue May 10, 2011

Hints appear in manual on Steam

The long-awaited first-person shooter Duke Nukem Forever could be coming to the App Store, reports suggest. The game is now available for pre-order on Steam, and there people can already access the title's digital manual. Unusually the document contains a legal section entitled "Apple App Store Additional License Terms."

The paragraph raises questions if it is not just misplaced. Duke Nukem Forever is officially set to launch on June 14th for just three platforms, including Windows, the Xbox 360 and the PlayStation 3. No Mac or iOS version of the game has been announced.

Because the legal language refers to a "non-transferable license to use the Software only on an iPhone or iPod touch that you own or control," it would seem to specifically imply an iOS port. The feat should be possible, as while DNF uses a heavily modified engine it is still based on Epic's Unreal technology, which has successfully been ported to iOS devices despite high-end graphics. Epic and Chair's Infinity Blade is in fact one of the bestselling iOS games, and was given cosmetic enhancements for the iPad 2.

by MacNN Staff



  1. doctor9

    Joined: Dec 1969



    It's not like this is 2000 where you can only profit by making a Microsoft-only version of games. The unforeseen success of the iPhone & iPad as game devices has laid to rest the ROI justification of Windows games first & only.

    That is unless Microsoft paid Gearbox/2KGames $8.5 billion to the exclusive rights! ;-)


  1. NickS

    Joined: Dec 1969


    Ha ha... punctuation...

    Duke Nukem... Forever "headed to App Store"

  1. testudo

    Joined: Dec 1969


    Re: Really

    It's not like this is 2000 where you can only profit by making a Microsoft-only version of games. The unforeseen success of the iPhone & iPad as game devices has laid to rest the ROI justification of Windows games first & only.

    No it hasn't. The platform(s) a company decides to create games for is dependent on a large number of factors, such as content, playability, restrictions, requirements, and users.

    A company building a 'true' flight simulator game is going to worry more about the PC gamer, for they are the ones who've got the joysticks, foot pedals, and other peripherals to enhance/create their game experience. These are, if you will, 'serious gamers'. They wouldn't play such a game on an iPad because there's nothing about the iPad that makes it realistic.

    Companies that make niche games (and there are a LOT of them, especially in the War and Strategy realms) have limited markets. These creators will make the games on the platforms they know they can sell to. They aren't going to spend hundreds of thousands porting a game to the iOS in the HOPE that they'll sell 10,000 copies at $20 apiece.

    Creating software for multiple platforms isn't the easiest thing in the world. Parts of the software are certainly cross-platform, as are the graphics (in theory). However, the rendering code is all specific to each platform (and the capabilities/advantages of each system). The iOS makes things harder still (especially if they decide again that you must develop in XCode directly, no porting!), as well as limitations on the hardware side (from memory to cpu and graphics capabilities).

    Thus the reasons why some games might be PC only, some may only be made for xBox and/or Wii or ps3 and so on.

  1. testudo

    Joined: Dec 1969


    Yeah, but....

    Couldn't the EULA be their standard EULA for all their titles (do people think companies actually craft them for each individual application)? Since you state they have an app that is for the iPhone/iPod, isn't it just as likely that this is from that game?

    Esp. since one would find it odd they call out the iPhone and iPod, but not the iPad?

    Nah, I'm sure that isn't it. It must mean they're working on an iOS version! Just after they finish the Powerbook G5 version of the game!

  1. facebook_Clarence

    Via Facebook

    Joined: May 2011



    How would you play a FPS on a touch device though? It'd have to have some seriously clumsy controls. I could see something like a Duke Nukem Forever puzzle game or some other spin off, but the actual game? Come on now... and that's not an attack on iPhones or iPads, just touch screen games in general.

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