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Adobe Flash 10.2 to reach Android phones, tablets March 18

updated 10:45 am EST, Fri March 11, 2011

Adobe sets Flash 10.2 for Android on March 18

Adobe on Friday morning said it would launch Flash 10.2 for Android devices on March 18. Both Android 3.0 tablets like the Xoom, as well as Android 2.2 and 2.3 devices, should get the release at the same time. The Android 3.0 version is a beta release but will also get special treatment.

Owners of the Xoom and future 3.0 tablets will see pages rendered directly in the website itself rather than layered over top. The approach greatly improves scrolling, especially when mixed with animated GIF images and other more complicated content.

All devices will get much improved performance through hardware acceleration and multi-core support, especially dual-core devices like the Xoom, the Atrix 4G and the Optimus 2X.

Adobe hasn't said how soon it expected the finished version of Flash for Android 3.0, but it did expect the completed edition to come preloaded on future tablets. Phones would get 10.2 as well.

The update has yet to be tested in earnest but could be the first instance of Flash getting better credibility and challenging Apple claims of performance that led to its being excluded from iOS. The speed should be enough to avoid the relatively frequent slowdowns seen on the Galaxy Tab and other devices that had to rely solely on the main processor, and often just one core, to draw Flash.

Some questions still remain in the air regarding Flash, including its stability, loading time and battery life.

by MacNN Staff



  1. cashxx

    Joined: Dec 1969


    Flash for iOS

    Wish we had the option for flash for iOS? Not that I care much but its a selling point on Android. Apple should give the user the option to download the c*** if they want.

  1. cmoney

    Joined: Dec 1969


    No performance issues here

    It may have been slow originally but on the Atrix it works perfectly acceptably*. I'm watching Flash only movies and listening to friend's flash music links that are unavailable on my iPad. It's also set to work on demand only so I skip all the ads and don't get replacement HTML ads.

    Really it's the best of both worlds. I don't know what all the fuss is about.

    *acceptably means touch controls don't necessarily translate to mouse hovers, etc. But that's the same case with the web in general.

  1. pairof9s

    Joined: Dec 1969


    Let's see

    Let's see how Flash 10.2 mobile works in the "wild" first before we start asking whether Apple should allow it to be downloaded. What Adobe states and what Adobe provides have always been proven to be 2 very different things.


  1. DiabloConQueso

    Joined: Dec 1969


    Flash on the Samsung tablet

    I got to play with a Samsung tablet running on Sprint's network the other day, and my Flash experience was horrid -- and this is an objective view of how it operated.

    I wasn't watching videos. I wasn't streaming music via some Flash music player interface. I wasn't looking at animations.

    I *was* trying to use a Flash-based Flex-created web-based utility for managing fleets of GPS devices in real-time. It flat-out did not work, period. The Flash-based interface itself kept disappearing or flickering... AJAX calls did not work properly, if at all in some instances. Refreshing the screen caused anomalies.

    I knew something would be up when the rep prefaced my test with, "My kid downloaded a bunch of games, so it may be slower than it should be." When you make an excuse before the person has even turned the device on, that's bad news.

    This is not an argument against Flash -- I'm sure if Apple had implemented it (or at least I'd hope) on the iPad, I would not have had this horrible "mobile Flash" experience. This is an argument against all current implementations of Flash. On my desktop, it doesn't matter what Flash site I visit or what Flash elements are located where and what they do -- they all just plain work in IE, Firefox, and Safari. On the tablets, though, some stuff just does not work -- and it's not due to the lack of mouseovers and the like on touchscreen devices -- it's due to the crappy implementations of mobile Flash to date.

    Fix Flash, or fix the implementation of it, such that it works all the time, and Apple probably will have no qualms about sticking it on the iPad. Until my custom-developed Flex app works on a tablet the same as a desktop (in other words, make it work PERIOD), though, I can see why Apple has shied away from it.

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