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Adobe to resume development of Flash-to-iOS utility in CS5

updated 11:00 pm EDT, Thu September 9, 2010

Move follows loosening of SDK terms

Adobe has announced that it will resume development of its Packager for iPhone utility, a Flash-to-iOS converter that had been temporarily pushed to the side amid controversy over Apple's iOS SDK terms. The feature was included in Flash Professional CS5, although the company had warned developers that the tool would not be updated in future releases.

"This is great news for developers and we're hearing from our developer community that Packager apps are already being approved for the App Store," Adobe wrote in a blog post. "We do want to point out that Apple's restriction on Flash content running in the browser on iOS devices remains in place."

Apple earlier in the day announced that it has finally reversed the prohibition of third-party development tools. The terms had been interpreted as an explicit ban on cross-compiler utilities, such as Adobe's Packager for iPhone.

Although Apple still restricts applications from downloading any Flash code, the new terms will allow developers to take advantage of utilities that convert a Flash-written app into a form of code compatible with iOS.




by MacNN Staff

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Comments

  1. Constable Odo

    Joined: Dec 1969

    -6

    Apple might just as well has handed the KY

    to Adobe and dropped its pants. I'd sure like to know how Adobe managed to s**** Apple over again. There must have been some FTC pressure for Apple to just open up like this. Adobe shareholders were dancing in the street when Adobe's share price took a mighty pop. I still figured Apple would get something out of this. It couldn't be an entirely negative move but share price acted like it was completely negative. I guess Wall Street always gets happy when Apple is getting screwed.

  1. kerryb

    Joined: Dec 1969

    +5

    it will be what it will be

    Looks like Apple realized it had more to lose by keeping it ban on the Flash to iOS converter in place than dropping it. It would be interesting to hear the back story. Apple may have used the ban as a bargaining tool against Adobe for something but probably not, Steve believes in HTML 5 and Flash is official old school in the book of Jobs. Having said that Adobe may be opening itself up to some bad publicity when apps derived from Flash crash and burn on iOS devices, we will see.

  1. macman050366

    Joined: Dec 1969

    +5

    Adobe does nothing wrong

    Have you ever dealt with Adobe tech support? They will place all blame for the converted apps not working on the iOS and not on their subpar tools. They will continue with their mantra of we offer the best tools, so it must be Apple's fault and their OS. If you ask them for support, they blame it on the OS every time. Notice how there are stories of how slow Flash runs on Android and Adobe has not stated it is their fault for this. I am sure Android will be at fault. Hold on to your pants folks, we are about to get it.

  1. pairof9s

    Joined: Dec 1969

    +1

    Agree w/ kerryb

    If Flash is as bad as Apple states, and as Mac users have known over the years, then maybe that's why Apple did what it did. Let the public get a good dose of what it means to have Flash-developed apps running on your mobile phone. Why fight and possibly lose to what is obviously an inferior solution that the public will know soon enough? The debacle of the Android example is all the ammunition Apple needed to say "So were we right?!" There is a good reason every web browser has Flash-blocking extensions available.

    Adobe won this battle but is losing the war, most assuredly.

    /

    Comment buried. Show
  1. testudo

    Joined: Dec 1969

    -10

    Re: Agree w/ kerryb

    If Flash is as bad as Apple states, and as Mac users have known over the years, then maybe that's why Apple did what it did.

    Except the problem with Flash on the Mac is in Flash on the Mac. It has nothing to do with the software created with Flash. This is a CONVERTER. That means it will take a flash made app and convert it to run on iOS natively. It isn't running through emulation (still prohibited by Apple, BTW) or through the Flash plug-in (still prohibited by Apple, BTW).

    Let the public get a good dose of what it means to have Flash-developed apps running on your mobile phone. Why fight and possibly lose to what is obviously an inferior solution that the public will know soon enough?

    And do you think many users will even know that the app they downloaded was built with Flash and converted to iOS vs. a 'native' app? What will probably happen is enough loyalists will make sure they sound (as they have already) that anything that comes from Flash is c***, and thus push people to make the leap that any c*** app they've downloaded from the AppStore must have been made with Flash. Which is odd, for there have been a boatload of c*** apps already on the AppStore. Probably flash apps that Apple didn't catch before.

  1. pairof9s

    Joined: Dec 1969

    +6

    Re: Agree w/ kerryb

    I understand the converter and how it works; I don't need you to give me a Romper Room lesson on it. The point is that apps developed thru this method will inherit the same limitations & bugs that its parent app has, thus the reason Apple always stressed using its *free* developer kit for iOS..it was made specifically for these devices, not a lowest common denominator program like Flash that's trying to do-all, be-all. But Flash is indeed c***...thus the point about Flash-blockers on web browsers. You want it, then go get an Android phone...which has shown how well Flash works on mobile devices (sarcasm).

    As for the c*** apps on the App Store, that's merely personal choice/opinion about the worth of a program...the same can be said about any software on any platform, or for that matter you can say the same about cars, stereos, washing machines, CDs, writing pens, etc...we each have our choice of what is "good". But Flash as a development tool for the iOS is c*** because of its lousy performance which is qualitative, not opinionated.

    In the end, your stance is always to contradict whatever Apple and/or it supporters say...it gives you some sort of notoriety on this site and thusly makes you feel big...I get it. But 9 of 10 times your comments are exaggerations and misconstrued remarks about peoples' posts. And today, I could give a rat's arse about it!!

    /

  1. mr100percent

    Joined: Dec 1969

    0

    why Adobe

    "We do want to point out that Appleā€™s restriction on Flash content running in the browser on iOS devices remains in place."

    Why say that, Adobe? Greedy for more?

  1. wrenchy

    Joined: Dec 1969

    -4

    HAHAHAHHAHAHAA


    HAHAHAHHAHAHAHAHHAAAAAA

  1. testudo

    Joined: Dec 1969

    -8

    Re: Agree w/ kerryb

    I understand the converter and how it works; I don't need you to give me a Romper Room lesson on it.

    Well, you sure didn't sound like you knew what you were talking about.

    The point is that apps developed thru this method will inherit the same limitations & bugs that its parent app has thus the reason Apple always stressed using its *free* developer kit for iOS..

    Just rehashing the same FUD steve spreads, huh? Nothing like it. What limitations and bugs are you talking about? And doesn't every app made with xcode have all the bugs and limitations of that app as well? Or is that environment amazingly bug free?

    it was made specifically for these devices, not a lowest common denominator program like Flash that's trying to do-all, be-all.

    Yes, another rich poster who cares not what development is actually like. Such as "Hey, why use a single program to develop an app for multiple platforms when we can make 20 different programs in 20 different languages in 20 different environments! That way, we can be sure the software is perfect on all platforms!

    But Flash is indeed c***...thus the point about Flash-blockers on web browsers. You want it, then go get an Android phone...which has shown how well Flash works on mobile devices (sarcasm).

    And again you show your ignorance on the subject. Apps made with Flash and on the iPhone would not run as a Flash app, but as an iOS app. So how does this magically affect apps made from flash?

    As for the c*** apps on the App Store, that's merely personal choice/opinion about the worth of a program...

    And you missed the point. All apps are not great, nor are they bad. They fall in a range, regardless of the platform used to develop it on. But the whole point of the AppStore was to keep the 'c***' out. And yet it has not done that. But somehow apps made with Flash will be c***. Right.....

    But Flash as a development tool for the iOS is c*** because of its lousy performance which is qualitative, not opinionated.

    You're right, Romper Room was too heady for you.

    Can you please point out to me the qualitative proof that iOS apps created using flash have lousy performance? What? You can't? Why not? Oh, wait, there have not been any made, since Apple banned them? Oh, well then, where are you getting your 'facts'? Oh, right, from Steve himself.

    In the end, your stance is always to contradict whatever Apple and/or it supporters say...

    No, my stance is always one of objectivity. You, on the other hand, have obviously drunk the kool-aid.

    But 9 of 10 times your comments are exaggerations and misconstrued remarks about peoples' posts. And today, I could give a rat's arse about it!!

    Oooooh. Except you spent all that time writing a ignorant response on a subject you obviously know nothing about, except that you hate Flash and don't want anything to do with it.


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