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GarageGames finalizes Torque 3D for game developers

updated 11:10 pm EDT, Mon September 28, 2009

Torque 3D game-developing app

GarageGames has released its Torque 3D cross-platform game-creation software, after its six-month beta period. The app features a variety of tools for designing and editing either a game or simulated environment. The software's rendering capabilities work with photo-realistic simulation to create custom styles, and supports per-pixel dynamic lighting or normal and parallax occlusion mapping. With the integrated "world editor" users get full-access to all Torque subsystems, along with shader definition, terrain editing, or river and road creation functions.

Any Torque 3D project is capable of being launched from all major web browsers and operating systems, such as IE7, FF3, and Chrome. Additional features include support for loading COLLADA files including Max, Maya, XSI or Blender, and the ability to automatically save changes made to a project while they are being edited or saved within a third-party app. To help with discussing and brain storming ideas the company offers a developer community that currently holds over 150,000 users, providing a designated area for accessing learning materials, tutorials, or simply talking with other game developers.

Torque 3D supports any Mac OS X 10.6.1 or higher with 2GB of RAM, and is available for purchase directly from the company's website for $1,000.

by MacNN Staff



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