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http://www.macnn.com/articles/09/09/24/follows.long.after.pc.console.versions/

Mac port of BioShock to ship on October 7th

updated 10:50 am EDT, Thu September 24, 2009

 

Follows long after PC, console versions


Feral Interactive has announced that its Mac port of BioShock will finally be released on October 7th. Originally published by 2K Games in late 2007, the title is set in the underwater city of Rapture, an objectivist utopia founded by a business magnate, Andrew Ryan. The experiment has failed, and players find themselves stranded in the city as its residents turn on each other.

The player's main weapons are plasmids, injections which grant bizarre genetic powers such as fire, ice and telekinesis. The game merges a first-person shooter focus with role-playing elements, allowing people to gradually adapt their abilities to a specific playing style. Moral decisions enter the picture when encountering the Little Sisters, who can either be rescued or killed to secure more of Rapture's primary resource, Adam.

BioShock requires Mac OS X 10.5.8, along with an 1.8GHz Intel Mac, 1.5GB of RAM and 8GB of hard drive space. The game is also said to require a 128MB video card, or else one of the NVIDIA chipsets found in the latest MacBooks and Mac minis. North American pricing has been set at $50.


by MacNN Staff

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Comments

  1. climacs

    Fresh-Faced Recruit

    Joined: Sep 2001

    -2

    objectivism = fail

    http://www.angryflower.com/atlass.gif

  1. OtisWild

    Junior Member

    Joined: Feb 2005

    0

    Wow, only took 2 years!

    'Sok, my Macbook couldn't do the grafix of this game justice anyways, so f--k it..

    (frankly, would prefer someone come out with SimCity 5 already!!)

  1. Johnny Niles

    Fresh-Faced Recruit

    Joined: Jun 2007

    0

    Yeesh, too late

    Since Macs can run Windows via boot camp, pretty much anybody who was interested in this game has probably already played it. I bought it for Windows and ran it in Boot Camp too. It's a fantastic game, but I can't see how it's going to sell well enough to make up for the cost of converting it.

    In order for a game port to be successful these days it HAS to come out within a short time of the Windows version release or people will just buy it for Windows and run it in Boot Camp. I would buy it for the Mac if Boot Camp weren't an option. The same thing can be said of Unreal Tournament 3; it's been in development for the Mac for so long now that there's almost no point in releasing it now.

  1. G4_Kessel

    Fresh-Faced Recruit

    Joined: Jan 2003

    0

    Agreed.

    I pretty much got tired of the slow progress of Mac games and bought a PS3. It also does Blu-ray. Something else lacking with Macs (but that is a separate discussion) :)

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