gDEBugger iPhone analyzes OpenGL-based iPhone apps
updated 04:15 pm EDT, Mon August 3, 2009
gDEBugger iPhone beta
Graphic Remedy has released a beta version of gDEBugger iPhone. The software is used to analyze graphic system implementations when developing OpenGL-based titles for the iPhone. OpenGL ES 1.1 and 2.0 are supported, in which users can locate performance bottlenecks, and unnecessary function calls and state changes. The tool also tracks errors and can automatically suspend an app run when errors occur.
GLESSL shaders can be edited within the program, and users can also view allocated textures, static buffers, framebuffer objects and pbuffer data either as an image or within raw data arrays. Other views can highlight memory consumption and pinpoint leaks.
The beta version of gDEBugger iPhone requires Mac OS X 10.5, and is available for free from the Graphic Remedy website.


