gDEBugger 5.0 expands with OpenGL 3.0
updated 01:20 pm EDT, Thu April 16, 2009
gDEBugger 5.0 ships
Graphic Remedy has launched gDEBugger 5.0 in a simultaneous release for multiple platforms, including the Mac. The app is used to debug OpenGL code, generally associated with high-end 3D software such as games. Components allow developers to spot problems like memory leaks and bottlenecks, as well as redundant code.
The v5.0 release begins support for the OpenGL 3.0 standard, including its new deprecation model. Part of the compatibility stems from a new Deprecated Function Statistics tab, which presents data on the functions and behaviors used by an app in the debugging process. As users run through the data, the tab suggests replacements for deprecated material. gDEBugger costs a minimum of $790 in a node-locked version.










