toggle

AAPL Stock: 102.47 ( + 2.71 )

Printed from http://www.macnn.com

gDEBugger 5.0 expands with OpenGL 3.0

updated 01:20 pm EDT, Thu April 16, 2009

gDEBugger 5.0 ships

Graphic Remedy has launched gDEBugger 5.0 in a simultaneous release for multiple platforms, including the Mac. The app is used to debug OpenGL code, generally associated with high-end 3D software such as games. Components allow developers to spot problems like memory leaks and bottlenecks, as well as redundant code.

The v5.0 release begins support for the OpenGL 3.0 standard, including its new deprecation model. Part of the compatibility stems from a new Deprecated Function Statistics tab, which presents data on the functions and behaviors used by an app in the debugging process. As users run through the data, the tab suggests replacements for deprecated material. gDEBugger costs a minimum of $790 in a node-locked version.




by MacNN Staff

toggle

Comments

Login Here

Not a member of the MacNN forums? Register now for free.

toggle

Network Headlines

toggle

Most Popular

MacNN Sponsor

Recent Reviews

Kenu Airframe Plus

Simple, stylish and effective, the Kenu Airframe + portable car mount is the latest addition to Kenu's lineup. Released earlier this ...

Plantronics Rig Surround 7.1 headset

Trying to capture the true soundscape of video games can be a daunting task. Looking to surround-sound home theater options, users hav ...

Adesso Compagno X Bluetooth keyboard

The shift from typing on physical keyboards to digital versions on smartphones and tablets hasn't been an easy for many consumers. Fr ...

toggle

Most Commented