updated 03:20 pm EDT, Thu March 19, 2009
gDEBugger Mac going gold
Exiting a beta phase, Graphic Remedy says it will launch the completed version of gDEBugger Mac at this year's Game Developers Conference, scheduled for March 23rd to the 27th in San Francisco. The software is used to debug OpenGL code, used mainly in the rendering of graphics for games and other 3D applications. Tools help identify bottlenecks, memory leaks and redundancies.
The app can further display buffers and texture objects as images or raw data, and compile and link shader source at will. The Mac version of the software requires an Intel computer with Mac OS X Leopard; versions are also available for Windows and Linux. Pricing remains unannounced, though a seven-day trial has already been posted for download.