Power Game Factory 1.1 adds editing window, library
updated 09:00 pm EST, Mon February 23, 2009
Power Game Factory 1.1
Sawblade Software has announced an update to its 2D video game designing application, Power Game Factory 1.1. The software offers side-scrolling style creation similar to the 8-bit and 16-bit console video games, but with more detailed graphics and sound. The new version offers a series of changes and additions that includes being able to create universal binary game applications that run on Macs, a new image editing window and content library manager window, and changes that enables the compiler to identify and merge sets of image and sound files.
With the image editing window users can create and modify sprite graphics for characters, scenery, background tiles, and almost any other game aspects. The window provides a total of ten different painting tools to use such as a Pencil, Pain Bucket, Zoom Tool, and marquee. For the content library window, users receive a collection of ready-made characters, background tile sets, and animated scenery game objects. Designers can also import or export to/from the Finder as stand-alone documents to be shared with other users.
In addition, Power Game Factory 1.1 has made several changes and improvements to the software’s controls used to configure level scrolling, the screen settings, game configuration, and a variety of possible character, item, and lighting customizations. Pre-existing users can download the latest version of Power Game Factory from the Sawblade website, or purchase it new for $50. The software requires Mac OS X 10.4 or later to use.


