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Adobe working with Apple to bring Flash to the iPhone

updated 07:35 pm EST, Sun February 1, 2009

Flash for iPhone


Adobe's CEO, Shantanu Narayen, has suggested that his company is now working with Apple to develop a version of Flash that runs on the iPhone, according to an interview with Bloomberg. Narayen in March of 2008 explained the need to work closely with Apple for the project, as the software would necessitate a close relationship with Safari in addition to the iPhone SDK. Steve Jobs had considered Flash Lite as too limited in functionality, while the standard Flash player would not provide satisfactory performance using the limited resources of the mobile platform.

The software company had originally suggested it could develop Flash for the iPhone by using just the SDK. The statement was later retracted, however, due to the development kit restrictions that prevent third-party code from running in the devices' built-in programs.

“It’s a hard technical challenge, and that’s part of the reason Apple and Adobe are collaborating,” Narayen said. “The ball is in our court. The onus is on us to deliver.”


by MacNN Staff

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Comments

  1. macnixer

    Fresh-Faced Recruit

    Joined: Mar 2006

    +4

    Appreciate

    the ownership of the Adobe head. They are very fank in speaking up the reality "finally". It is true that Flash has become a monster while managing a plethora of media. Getting the basic version of Flash (mobile) does not do justice as many would believe to the iPhone. Flash mobile is good only to display a few ads with links but if you want serious streaming content like You-tube or hulu etc than you have to have a serious development underway.

    The iPhone is actually in its nascent stages and Flash will come. It may take some time but it will be a bang instead of a whimper as it is on other platforms using Flash Mobile.

    Thanks Shantanu N.

  1. JeffHarris

    Fresh-Faced Recruit

    Joined: Oct 1999

    +2

    Barter?

    So, what does Apple get in return for making Flash work on the iPhone? Hopefully Apple will help Adobe optimize Flash in general. It certainly needs it.

    Or maybe bad Flash is really a reflection of what happens when bad designers use their tools poorly.

    Let's hope that Adobe starts delivering Mac versions of their products with Feature Parity of the Windows versions.

  1. TomSawyer

    Fresh-Faced Recruit

    Joined: Jan 2008

    +3

    About time...

    Adobe did something right by Apple. After their last couple releases of Creative Suite Adobe owes them a little attention.

  1. Tanker10a

    Fresh-Faced Recruit

    Joined: Jan 2003

    +1

    iPhone flash Player

    Least of which, it's about time... I have a very difficult time watching NY Times Videos on my iPhone.

  1. testudo

    Fresh-Faced Recruit

    Joined: Aug 2001

    -3

    Re: About time

    Adobe did something right by apple

    What are they doing 'right'? By working with Apple on this? They said a year ago they'd need to work with Apple on this. By admitting its up to them? Gee, who else would it be up to, Quark?

    And scripting still won't be supported...

  1. Roehlstation

    Fresh-Faced Recruit

    Joined: Aug 2001

    0

    Quark....

    Sells drinks on the Promenade of DS9. Rom might write it though.

  1. ggirton

    Fresh-Faced Recruit

    Joined: Nov 1999

    +2

    multi touch

    i have written for both flash and the iphone, and while both platforms are evolving -- rapidly! -- it seems to me that a conceptual and legal sticking point would be adding multi touch to the flash player. Technically they have probably already taken a code branch and done some version of MT in the iPhone version of the player, but what next? Does multi touch, for which Apple claims patent rights, go into Player 11 for all computers, most of which don't have multi touch?

  1. jpellino

    Fresh-Faced Recruit

    Joined: Oct 1999

    0

    Ugh.

    More promises from a company that was a year late getting onto Intel Macs because they decided not to heed Jobs' admonitions to develop with Xcode. Consistently behind on platform changes and often a full version behind windows on mac consumer projects. And then there's Digital Editions...

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