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solidThinking 7.6 updates rendering engine

updated 06:15 pm EDT, Thu July 24, 2008

solidThinking 7.6 release

solidThinking has updated one of the only CAID (computer-aided industrial design) packages offered for both Mac OS X and Windows. solidThinking is a design program that allows users to render photorealistic 3D product designs in stunning environments or. solidThinking, which according to Architosh, has gained significant market share by pulling in clients such as Nikon, Toshiba and Volvo, was recently acquired by Altair Engineering and has received a global update to version 7.6. solidThinking 7.6 includes an updated rendering engine, a streamlined user interface, rich photorealistic content functionality and a number of other user-centric enhancements.

Alessandro Mazzardo, vice president of product strategy and marketing says that he is pleased to introduce the global community to, "the most comprehensive release of solidThinking to date." He also described solid Thinking as being a, "'what if' design software package that empowers the creative community to invent, explore and evaluate new ideas easily, rapidly and cost-effectively."

Version 7.6 encourages users to change their minds at any point in the design process. Instead of forcing them to start over, solidThinking can use the construction history to revise and update the creation and allow the user to move off into a new direction and to continue innovating.





by MacNN Staff

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Comments

  1. Guest

    Joined: Dec 1969

    0

    it's great

    that they are making a version for MacOS X.

    But that is one fugly interface. Hopefully it's more than just a recompile using some cross-platform API to MacOS X.

    And there is no version of MacOS X called "MacOS X Universal"

  1. Guest

    Joined: Dec 1969

    0

    not a new port

    solidThinking has been around for several years (i first used it five years ago), and it was cross-platform then. the interface is undoubtedly clunky, and the construction history--the program's main selling point--is a chore to use, and becomes impossible if you don't individually name every object in the scene.

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