updated 05:55 pm EDT, Wed October 3, 2007
Valve: Apple isn't serious
Apple hasn't been serious about gaming for the past several years and isn't serious about the industry now, according to Valve Software co-founder Gabe Newell. The executive who helped found one of the most successful entertainment software and technology company's explains how talks with Apple over the years always seem to peter out into nothing, and that at each meeting Apple produces a different group of people who appear to know nothing of the talks conducted during the last group from a year prior. "They [Apple] seem to think that they want to do gaming, but there's never any follow through on any of the things they say they're going to do. That makes it hard to be excited about doing games for [Apple] platforms."
Newell detailed the process of speaking to Apple representatives in an interview with Kikizo, explaining the drawn out process.
"We tried to have a conversation with Apple for several years, and they never seemed to... Well, we have this pattern with Apple, where we meet with them, people there go 'wow, gaming is incredibly important, we should do something with gaming.' And then we'll say, 'Okay, here are three things you could do to make that better,' and then they say 'Okay,' and then we never see them again," Newell explained.
"And then a year later, a new group of people show up, who apparently have no idea that the last group of people were there, and never follow though on anything. So, they seem to think that they want to do gaming, but there's never any follow through on any of the things they say they're going to do. That makes it hard to be excited about doing games for their platforms."
Concluding, Valve's co-founder expresses his lack of hope of working with Apple to improve the gaming experience for Mac owners.
"I just don't think they've ever taken gaming seriously. And none of the things developers ask them to do are done," Newell said. "As a result, there's no gaming market there to speak of. We'd love it if they would get serious about it. But they never have, and can't even follow trough on any of their commitments for game developers."
Valve's debut title Half-Life has won more than 50 Game of the Year awards and was named "Best PC Game Ever" on three separate occasions by PC Gamer magazine. Valve is also responsible for relesing Half-Life 2, Counter-Strike, Day of Defeat, Team Fortress, and Portal.
CodeWeavers today announced that its CrossOver Mac 6.2 software supports Team Fortress II out of the box, but uses virtualization technology that allows users to install and run Microsoft Windows. Native Mac games are still considered a rarity among hardcore gamers in the industry, with Blizzard Entertainment's World of Warcraft and several EA titles -- which have been promised but that are still pending release -- standing as islands in a sea of large scale PC-only games.
Apple's independent gaming community is alive and well, however, donning numerous feature-rich titles with intricate plots and smooth gameplay. Fun as they are, the smaller games can leave many Mac gamers hoping to see some of the latest and largest new games hit store shelves for Mac OS X as well as Windows at the same time, rather than a year or more later -- if at all.
Apple's apparent interest in embracing game-makers seemingly dissipates after employees leave the meetings, which leaves Mac gamers with that all-too-familiar feeling of fending for themselves when the hottest new titles hit the streets, which means resorting to Microsoft Windows.