graphics/web design

09/17/2007, 10:00pm, EDT

Monday, September 17th

Adobe: Mac OS X Leopard could break AdobeCS3

Adobe today said that its popular applications for graphics and design professionals have not been certified for use with Apple's upcoming operating system, Mac OS X Leopard. With the final release of Apple's next-generation operating system expected in the next six weeks, Adobe said it had not received a final copy for testing. Company execs said that Photoshop, Illustrator and other Creative Suite 3 programs have not been fully tested with Leopard -- which is due out next month but available for pre-order -- and could lead to incompatibility issues for Adobe CS3 users. Apple first publicly demonstrated Leopard last June at WWDC and original scheduled for release for Spring of 2007, but later said that iPhone development would take away resources from Mac OS X and delay Leopard until October.

After Intel-based Macs were introduced in January of 2006, users waited almost 15 months for the first native-Intel version of the industry standard graphics suite, which delayed purchases and affected Apple's sales to its professional customers. Adobe finally released the first "Universal" of its Creative Suite for native operation on Intel Macs in April of this year.

"CS3 hasn't fully been tested under Leopard," Adobe Chief Executive Bruce Chizen told Reuters in an interview. "If it doesn't work, we will make the necessary adjustments."

The Adobe exec also confirmed that the company has not received a final copy of Leopard with which to test its software.

"What I think Chizen is saying is that they want more time than what Apple is giving them to make sure everything works," said Chris Swenson, an analyst with market research firm NPD. "They just don't want any hiccups that could hurt sales."


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Yeah, yeah
0
09/17, 10:25pm, EDT
make your excuses early. you're no different from all the other devs that belong to the ADC and have been getting new beta builds as they come out.

And, MacNN,

"The Adobe"

Come now.
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same nonsense...
0
09/17, 10:38pm, EDT
... they pulled with universal binaries - they had years of notice from steve to developers that they were going intel on a certain date and yet we are just now getting suitable UB adobe (and some things that still have to be run under rosetta...)

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bigger issue
0
09/17, 10:50pm, EDT
...is that Adobe has had YEARS to move beyond Carbon and get their apps to 100% Cocoa. Carbon was supposed to be a crutch to get into OS X, it was not meant to be a long-term solution... yet there seems to be a whole lot of Carbon still going on in CS3.

I've got three words for Adobe - Git 'R Done.
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What idiot...
0
09/17, 11:02pm, EDT
...would install a brand new OS on production hardware, and thus needs this warning? You ALWAYS test! Even a freelancer working in their basement should have sense enough to not install Leopard without at least cloning their boot drive to an external first, just in case.

Having said that, this is just more of the same foot-dragging BS we've come to expect from Adobe anymore.

All that's left now is for Quark to announce that version 7 won't work in Leopard and that they don't plan to fix it, but the new version 8 (a paid upgrade, BTW) will work just fine when it's released in 6 months.
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Get over Premiere Pro...
0
09/17, 11:17pm, EDT
Adobe should stop sulking and get over it. They're still bitter that Apple called their bluff over slackness with Premiere Pro (by releasing Final Cut). Maybe this is Adobe's way of saying they want to get out of design as well.

McD
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What's the issue?
0
09/17, 11:42pm, EDT
No developer can be expected to certify an app with an OS update unless they've tested it thoroughly on a production system. Even if they're 100% sure there won't be any issues. It's just bad QA to certify it.

And of course, developers won't get the final release until after consumers do (as was the case with 10.3 and 10.4).
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re: bigger issue
0
09/17, 11:51pm, EDT
lockhartt wrote: ...is that Adobe has had YEARS to move beyond Carbon. ...

Carbon not a transition to Cocoa. The two frameworks solve different problems and can be mixed and mingled. What Adobe needs to do is to transition is code from CodeWarrior to Xcode.

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oh please
0
09/17, 11:55pm, EDT
"After Intel-based Macs were introduced in January of 2006, users waited almost 15 months for the first native-Intel version of the industry standard graphics suite, which delayed purchases and affected Apple's sales to its professional customers. Adobe finally released the first "Universal" of its Creative Suite for native operation on Intel Macs in April of this year."

I seem to recall developers having access to development hardware for "some time" before the first Intel Macs were shipped to the public, so what? 2+ years just to port their software?

puh-leez.
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Adobe's Right
0
09/18, 12:06am, EDT
Adobe is right, With Leopard scheduled to hit the streets within six weeks, Apple needs to have a final version soon and it needs to get it to major developers like Adobe. (Note to Steve: Apple needs to get their best OS programmers off the little toys and back onto their core business.) Testing something the size of CS3 isn't like testing some little recipe application.

And let's hope this stimulates Adobe to get a revision with bug fixes out the door ASAP. I've got a 450-page book about to go to print with an extensive index. Just this past week I learned from Adobe that InDesign CS3 doesn't handle book indices well. It drops entries and mixes up page numbers at random. Right now the only cure is to merge all the documents into one giant document and compile an index on that.
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Think bigger...
0
09/18, 12:12am, EDT
Remember also that the newest hardware from Apple usually never can go BACK an OS revision. So think about new Mac Pro's that only run Leopard and above being purchased for Ad Studios that are running CS3. Because guess what. It's now the Print bureaus that have caught up and are on CS3 now and are waiting for the agencies to catch up! Oh boy! Adobe can't be blaming OS X for stuff if they are trying to use the same PC x86 assembly code rather than using native Cocoa equivalents. Git R Done indeed.
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